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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed light unit conversion after changing mid gray value.
- Fixed Focus distance in path traced depth of field now takes into account the focus mode setting (volume vs camera).
- Fixed stencil buffer resolve when MSAA is enabled so that OR operator is used instead of picking the last sample.
- Fixed light mode not available after switching a light to area "Disc" or "Tube" (case 1372588).

### Changed
- Use RayTracingAccelerationStructure.CullInstances to filter Renderers and populate the acceleration structure with ray tracing instances for improved CPU performance on the main thread.
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Original file line number Diff line number Diff line change
Expand Up @@ -227,7 +227,7 @@ static void DrawGeneralContent(SerializedHDLight serialized, Editor owner, bool
EditorGUI.showMixedValue = false;

// Draw the mode, for Tube and Disc lights, there is only one choice, so we can disable the enum.
using (new EditorGUI.DisabledScope(serialized.areaLightShape == AreaLightShape.Tube || serialized.areaLightShape == AreaLightShape.Disc))
using (new EditorGUI.DisabledScope(updatedLightType == HDLightType.Area && (serialized.areaLightShape == AreaLightShape.Tube || serialized.areaLightShape == AreaLightShape.Disc)))
serialized.settings.DrawLightmapping();

if (updatedLightType == HDLightType.Area)
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