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Purpose of this PR

This PR reverts #5297 due to compatibility issues.

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@pbbastian pbbastian marked this pull request as ready for review November 17, 2021 12:46
@pbbastian pbbastian requested review from a team as code owners November 17, 2021 12:46
@pbbastian pbbastian requested a review from lukaschod November 17, 2021 12:46
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pbbastian commented Nov 18, 2021

🟢 001_SimpleCube_RenderPass is failing, but is also failing on master.

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@phi-lira phi-lira left a comment

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LGTM. Main convern I think this will pass package validation on master but will fail on backport PR.

@phi-lira phi-lira changed the base branch from master to universal/staging December 9, 2021 08:51
@phi-lira phi-lira merged commit 5b3af78 into universal/staging Dec 9, 2021
@phi-lira phi-lira deleted the universal/revert-intermediate-texture-mode branch December 9, 2021 08:51
@pbbastian pbbastian restored the universal/revert-intermediate-texture-mode branch January 11, 2022 09:57
@pbbastian pbbastian deleted the universal/revert-intermediate-texture-mode branch January 11, 2022 10:07
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Hello Peter,
I was checking the recent master lately and figured the auto intermediate texture handling logic is reverted. This brings the intermediate RT back when the render feature is being used in URP. I am curious about what compatibility issue we were running into with the auto handling logic?

thomas-zeng added a commit that referenced this pull request Feb 9, 2022
This reverts commit 5b3af78.

# Conflicts:
#	com.unity.render-pipelines.universal/Runtime/UniversalRendererData.cs
phi-lira pushed a commit that referenced this pull request Feb 16, 2022
…for compatibility purpose. (#7077)

* Revert "Revert Automatic Intermediate Texture handling (#6275)"

This reverts commit 5b3af78.

# Conflicts:
#	com.unity.render-pipelines.universal/Runtime/UniversalRendererData.cs

* * Updated the default behavior for IntermediateTextureMode. Now URP project sets the mode to Always by default assuming no render feature support rendering directly to back buffer. User could manually set this mode to Auto for better performance.

* * Added yflip handling in SSAO.

* Updated to use RTHandle instead of render target identifier.
PaulDemeulenaere pushed a commit that referenced this pull request Feb 16, 2022
…for compatibility purpose. (#7077)

* Revert "Revert Automatic Intermediate Texture handling (#6275)"

This reverts commit 5b3af78.

# Conflicts:
#	com.unity.render-pipelines.universal/Runtime/UniversalRendererData.cs

* * Updated the default behavior for IntermediateTextureMode. Now URP project sets the mode to Always by default assuming no render feature support rendering directly to back buffer. User could manually set this mode to Auto for better performance.

* * Added yflip handling in SSAO.

* Updated to use RTHandle instead of render target identifier.
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4 participants