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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -207,6 +207,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed AxF debug output in certain configurations (case 1333780).
- Fixed white flash when camera is reset and SSR Accumulation mode is on.
- Fixed distortion when resizing the window in player builds with the Graphics Compositor enabled (case 1328968).
- Fixed an issue with TAA causing objects not to render at extremely high far flip plane values.

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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Original file line number Diff line number Diff line change
Expand Up @@ -1675,6 +1675,11 @@ Matrix4x4 GetJitteredProjectionMatrix(Matrix4x4 origProj)
planes.top += planeJitter.y;
planes.bottom += planeJitter.y;

// Reconstruct the far plane for the jittered matrix.
// For extremely high far clip planes, the decomposed projection zFar evaluates to infinity.
if (float.IsInfinity(planes.zFar))
planes.zFar = frustum.planes[5].distance;

proj = Matrix4x4.Frustum(planes);
}

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