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@ellioman ellioman commented May 5, 2021

Purpose of this PR

This PR fixes an issue with Shadow Artefacts appearing between cascades on Terrain Detail objects.

This video shows the Before/After difference
https://user-images.githubusercontent.com/225349/117161557-4bafb880-adc2-11eb-96ac-e3f806524b39.mov

What has been tested

Tested manually in the editor

Comments to reviewers

This is the same fix done in #112 except now in TerrainDetailLitPasses.hlsl.

@ellioman ellioman requested a review from nigeljw-unity May 5, 2021 14:57
@ellioman ellioman requested review from a team as code owners May 5, 2021 14:57
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github-actions bot commented May 5, 2021

It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page)
and cancel any jobs that started on Yamato.
See the PR template for more information.
Thank you!

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LGTM

ellioman added 2 commits May 27, 2021 09:07
# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md
#	com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLitPasses.hlsl
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The yamato failure is known and already present on Master

@ellioman ellioman merged commit 5267385 into master May 27, 2021
@ellioman ellioman deleted the universal/terrain/terrain-detail-bugfix branch May 27, 2021 13:03
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LGTM

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6 participants