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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -161,6 +161,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed ResourceReloader that was not call anymore at pipeline construction
- Fixed undo of some properties on light editor.
- Fixed an issue where auto baking of ambient and reflection probe done for builtin renderer would cause wrong baking in HDRP.
- Fixed some reference to old frame settings names in HDRP Wizard.

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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Original file line number Diff line number Diff line change
Expand Up @@ -145,31 +145,31 @@ public ConfigStyle(string label, string error, string button = null, MessageType
messageType: MessageType.Warning);
public static readonly ConfigStyle dxrScreenSpaceShadowFS = new ConfigStyle(
label: L10n.Tr("Screen Space Shadows (HDRP Default Settings)"),
error: L10n.Tr($"Screen Space Shadows are disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced shadows. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings > Default Frame Settings For Camera > Lighting and enable Screen Space Shadows. This configuration depends on {dxrScreenSpaceShadow.label}. This means, before you fix this, you must fix {dxrScreenSpaceShadow.label} first."),
error: L10n.Tr($"Screen Space Shadows are disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced shadows. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings (Default Values) > Camera > Lighting and enable Screen Space Shadows. This configuration depends on {dxrScreenSpaceShadow.label}. This means, before you fix this, you must fix {dxrScreenSpaceShadow.label} first."),
messageType: MessageType.Info);
public static readonly ConfigStyle dxrReflections = new ConfigStyle(
label: L10n.Tr("Screan Space Reflection (Asset)"),
error: L10n.Tr("Screen Space Reflection is disabled in the current HDRP Asset which means you cannot enable ray-traced reflections in Volume components. To enable this feature, open your HDRP Asset, go to Lighting > Reflections, and enable Screen Space Reflections."),
messageType: MessageType.Warning);
public static readonly ConfigStyle dxrReflectionsFS = new ConfigStyle(
label: L10n.Tr("Screan Space Reflection (HDRP Default Settings)"),
error: L10n.Tr($"Screen Space Reflection is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced reflections. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings > Default Frame Settings For Camera > Lighting and enable Screen Space Reflections. This configuration depends on {dxrReflections.label}. This means, before you fix this, you must fix {dxrReflections.label} first."),
error: L10n.Tr($"Screen Space Reflection is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced reflections. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings (Default Values) > Camera > Lighting and enable Screen Space Reflections. This configuration depends on {dxrReflections.label}. This means, before you fix this, you must fix {dxrReflections.label} first."),
messageType: MessageType.Info);
public static readonly ConfigStyle dxrTransparentReflections = new ConfigStyle(
label: L10n.Tr("Screen Space Reflection - Transparent (Asset)"),
error: L10n.Tr("Screen Space Reflection - Transparent is disabled in the current HDRP Asset which means you cannot enable ray-traced reflections on transparent GameObjects from Volume components. To enable this feature, open your HDRP Asset, go to Lighting > Reflections, and enable Transparents receive SSR."),
messageType: MessageType.Warning);
public static readonly ConfigStyle dxrTransparentReflectionsFS = new ConfigStyle(
label: L10n.Tr("Screen Space Reflection - Transparent (HDRP Default Settings)"),
error: L10n.Tr($"Screen Space Reflection - Transparent is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced reflections on transparent GameObjects. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings > Default Frame Settings For Camera > Lighting and enable Transparents. This configuration depends on {dxrTransparentReflections.label}. This means, before you fix this, you must fix {dxrTransparentReflections.label} first."),
error: L10n.Tr($"Screen Space Reflection - Transparent is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced reflections on transparent GameObjects. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings (Default Values) > Camera > Lighting and enable Transparents. This configuration depends on {dxrTransparentReflections.label}. This means, before you fix this, you must fix {dxrTransparentReflections.label} first."),
messageType: MessageType.Info);
public static readonly ConfigStyle dxrGI = new ConfigStyle(
label: L10n.Tr("Screen Space Global Illumination (Asset)"),
error: L10n.Tr("Screen Space Global Illumination is disabled in the current HDRP asset which means you cannot enable ray-traced global illumination in Volume components. To enable this feature, open your HDRP Asset, go to Lighting and enable Screen Space Global Illumination."),
messageType: MessageType.Warning);
public static readonly ConfigStyle dxrGIFS = new ConfigStyle(
label: L10n.Tr("Screen Space Global Illumination (HDRP Default Settings)"),
error: L10n.Tr($"Screen Space Global Illumination is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced global illumination. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings > Default Frame Settings For Camera > Lighting and enable Screen Space Global Illumination. This configuration depends on {dxrGI.label}. This means, before you fix this, you must fix {dxrGI.label} first."),
error: L10n.Tr($"Screen Space Global Illumination is disabled in the default Camera Frame Settings. This means Cameras that use these Frame Settings do not render ray-traced global illumination. To enable this feature, go to Project Settings > HDRP Settings > Frame Settings (Default Values) > Camera > Lighting and enable Screen Space Global Illumination. This configuration depends on {dxrGI.label}. This means, before you fix this, you must fix {dxrGI.label} first."),
messageType: MessageType.Info);
public static readonly ConfigStyle dxr64bits = new ConfigStyle(
label: L10n.Tr("Architecture 64 bits"),
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