Update DefaultCloudMap texture compression type to RGB(A) Compressed BC7 #4338
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Previous format DXT|BC3 used introduced very noticeable compression artifacts which is reduced a lot if format is changed to BC7. This is especially noticeable when feather type clouds are in full opacity, but is quite clear with lower levels as well.
Master DXT5|BC3

PR BC7

With BC7 texture size remains 2MB same as it was before with DXT5|BC3
Updated CloudLayer ref images, relaunching yamato: https://yamato.cds.internal.unity3d.com/jobs/1485-Graphics/tree/hd%252FdefaultCloudLayerImageCompressionChange/.yamato%252Fall-hdrp.yml%2523PR_HDRP_trunk/6527495/job/pipeline