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Added define for new reflection probe API update (case 1290521) #4323
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It appears that you made a non-draft PR! |
* Add null check * changelog
* Remove unneeded position from input layout of light cluster * Changelog Co-authored-by: sebastienlagarde <[email protected]>
…4313) * Skip adding the LOD's renderer to the checked renderer if it's null * changelog * Add LODgroup missing renderer to "check scene content for ray tracing" * formatting test * formatting Co-authored-by: sebastienlagarde <[email protected]>
…ind will be impacted (#4325) * Update doc * Fix doc
* Fixed an issue where sometime a docked lookdev could be rendered at zero size and break. * Update changelog # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md Co-authored-by: sebastienlagarde <[email protected]>
…fers (#4333) * Updated troubleshooting custom pass doc * Update Custom-Pass-Troubleshooting.md
…#4337) * Fixed an issue where runtime debug window UI would leak game objects. * Update changelog
Co-authored-by: Sebastien Lagarde <[email protected]>
… and view direction is near zero (#4342) Co-authored-by: sebastienlagarde <[email protected]>
* Fix ray tracing unlit emissive exposure. Changelog * Automated tests coverage * update scenes Co-authored-by: Remi Chapelain <[email protected]> Co-authored-by: sebastienlagarde <[email protected]>
… DRS is on. (#4346) * Fixing bad pyramid color source texture size. DRS hanlder must be queried since the mip levels depend on the source hardware resolution * Changelog Co-authored-by: sebastienlagarde <[email protected]>
TomasKiniulis
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Checked HDRP Template project on latest trunk calling multiple On Demand probes. Seems good. No GC Allocs occur, probes remain to be updated correctly.
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Note to self: retarget to master once hd/bugfix is merge |
Purpose of this PR
Fixes 1290521.
GC memory allocation was performed because of a previous workaround.
Appropriate code is now enabled with a define starting from 2021.2.0a16 and there are no more GC memory allocated.
Testing status
PlayerLoop/ScriptableRuntimeReflectionSystemWrapper.Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbe(), it should allocate 81B of GC memory.Unity.RenderPipelines.HighDefinition.Runtimeasmdefthe defineREFLECTION_PROBE_UPDATE_CACHED_DATA_AVAILABLEmust be applied forUnitystarting from2021.2.0a16(this is what this PR is about)Comments to reviewers