Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
60 commits
Select commit Hold shift + click to select a range
67b3dc0
Docs/generating shader includes (#4209)
JordanL8 Apr 16, 2021
a8d3e8b
Fix compression asserts and L2 in Probe volume (#4175)
FrancescoC-unity Apr 16, 2021
22d7d54
Fix for graph settings inspector switching (#4119)
elizabeth-legros Apr 16, 2021
4cf0a89
[ShaderGraph] quick-fix for deletion hotkey being dual captured for g…
esmelusina Apr 16, 2021
6e1e407
[CI] Updated pinned editor versions
Apr 17, 2021
6c977da
[CI] [trunk] Updated green project revisions
Apr 18, 2021
99fda3e
[CI] Updated pinned editor versions
Apr 19, 2021
a24f366
[CI] [trunk] Updated green project revisions
Apr 19, 2021
60df990
Merge Hd/bugfix (#4217)
sebastienlagarde Apr 19, 2021
2e9f1dc
Update template images for nightly Lighting Editor tests. (#4219)
KEngelstoft Apr 19, 2021
d00c7bd
[XPipeline]Consolidation for Material's Priority in URP and HDRP (#3966)
alex-vazquez Apr 19, 2021
cb7a96a
[12.0.0] Create URP Graphics Test Package (#4182)
phi-lira Apr 19, 2021
7cb0837
Removed LWRP (#3051)
phi-lira Apr 19, 2021
5dd5050
Fix issue in SimpleNoise node for big inputs (#4004)
hkr Apr 19, 2021
d440df4
[Performance] Update Viking Village revisions (#4221)
sophiaaar Apr 19, 2021
0e224b0
Disable ACES tonemapping for HDR rendering on Adreno (#4022)
hkr Apr 19, 2021
b43ad1d
[ShaderGraph] Custom Interpolator Thresholds (#4051)
esmelusina Apr 19, 2021
3f907cf
Updated test project with new materials and URP version. (#4222)
phi-lira Apr 19, 2021
3c35231
Platform/graphics/fix urp test failures 2 (#4230)
tijutv Apr 19, 2021
09143ed
[CI] Updated pinned editor versions
Apr 20, 2021
d1f75c7
[CI] [trunk] Updated green project revisions
Apr 20, 2021
033d8f2
[1327978] Global Settings ignore the path set via Fix All in HDRP wiz…
jenniferd-unity Apr 20, 2021
d5bd31c
Fake vendor latest graphics code and test it in the Katana ABV (#4225)
Apr 20, 2021
42b79d7
[Yamato] Add cache namespace to file (#4176)
Apr 20, 2021
81994f0
Narrow asset search to .asset files. (#4116)
kaychang-unity Apr 20, 2021
328daef
Add control of the subdivision of the APV structure (#4043)
Apr 20, 2021
b368f15
Moved all APV related files to Experimental namespace (#4189)
JulienIgnace-Unity Apr 20, 2021
ef33fb6
Revert "Cleaned up experimental APIs (#4052)" (#4239)
phi-lira Apr 20, 2021
2571716
Fix compilation error
stramit Apr 20, 2021
3dd6591
Fixed compilation error due to bad auto merge. (#4238)
JulienIgnace-Unity Apr 20, 2021
bb34360
[XPipeline][URP]Light Inspector Drawer Skeleton (#4202)
alex-vazquez Apr 20, 2021
93579db
Update Vulkan's playmode reference image for URP Lighting - 005_LitBa…
Apr 20, 2021
7a1d1cf
Modify old Probe volume info box + add check on transform with multip…
FrancescoC-unity Apr 20, 2021
46c1eb2
Added a link to the injection point diagram so you can click it to en…
JordanL8 Apr 20, 2021
6f709cf
Disable TAA sharpening on alpha (#4227)
FrancescoC-unity Apr 20, 2021
9769852
Added 11.x/2021.1 to the package version/unity version list (#4066)
JordanL8 Apr 20, 2021
04bfb86
Changed default HDRP post process shader name to match C# volume name…
Apr 20, 2021
dcfd45e
Fixed the baking problem on master (#4247)
Apr 20, 2021
b6d876c
Disabling alpha clipping for transparent materials in the materials s…
remi-chapelain Apr 20, 2021
68975cd
Revert replace of standalone image (#4243)
Apr 20, 2021
221e9ec
[XPipeline]Cleaning Light Inspector Code and using SerializedLight (#…
alex-vazquez Apr 20, 2021
86bcf74
Optimize asset loading for Probe Volume (close to 90% cost reduction)…
FrancescoC-unity Apr 20, 2021
772df5d
[HDRP][Path Tracing] Force consistent normals to avoid black specular…
eturquin Apr 21, 2021
1d58653
RThandleSystem no longer fixes MSAA sample count (#3840)
JulienIgnace-Unity Apr 21, 2021
32b8060
Fix issue with OnDemand shadows assert getting incorrectly triggered …
FrancescoC-unity Apr 21, 2021
c4c5c0a
Move APV Normal Bias on the volume systems + have probe volume CB and…
FrancescoC-unity Apr 21, 2021
dede1cf
Default black texture XR is now opaque (alpha = 1) (#4253)
pmavridis Apr 21, 2021
7c04f23
fix (#4258)
FrancescoC-unity Apr 21, 2021
a546058
Add SpeedTree8 shadergraph to HD and Universal (#3911)
nerites Apr 21, 2021
f99fb3b
[CI] Updated pinned editor versions
Apr 21, 2021
45611f1
[HDRP][Ray Tracing] Only meshes with HDRP materials are added to the …
eturquin Apr 21, 2021
3da4810
Universal/light layers (#3677)
kaychang-unity Apr 22, 2021
d1998d6
[CI] Updated pinned editor versions
Apr 22, 2021
f6e1c20
Merge branch 'master' of https://git-cache.slo.center:3443/Unity-Tech…
Apr 22, 2021
e14f024
[CI] [trunk] Updated green project revisions
Apr 22, 2021
551a7d2
Update revisions for URP update test jobs (#4259)
sophiaaar Apr 22, 2021
f68f31c
Merge Hd/bugfix (#4265)
sebastienlagarde Apr 22, 2021
bd30852
2d/pixel perfect tests (#3998)
unity-cchu Apr 22, 2021
620dbe2
Update documentation for Cascade Settings to be clear that it only (#…
andrew-theisen Apr 22, 2021
0489027
Merge branch 'master' into sg-builtin-update-master
jessebarker Apr 22, 2021
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
The table of contents is too big for display.
Diff view
Diff view
  •  
  •  
  •  
3 changes: 0 additions & 3 deletions .github/CODEOWNERS
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,3 @@
/katana-ci/ @Unity-Technologies/gfx-sdets
/Tools/ @Unity-Technologies/gfx-sdets
/com.unity.testframework.graphics/ @Unity-Technologies/gfx-sdets

# LWRP (Legacy)
/com.unity.render-pipelines.lightweight/ @Unity-Technologies/universal-rp-team
1 change: 0 additions & 1 deletion .github/labeler.yml
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@ HDRP:

Universal:
- com.unity.render-pipelines.universal/**/*
- com.unity.render-pipelines.lightweight/**/*
- TestProjects/Universal*/**/*

Shader Graph:
Expand Down
1 change: 1 addition & 0 deletions .yamato/_abv.yml
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
# Read more under .yamato/docs/readme.md

{% metadata_file .yamato/_cache_config.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_trunk.metafile -%}

---
Expand Down
2 changes: 2 additions & 0 deletions .yamato/_cache_config.metafile
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
cache:
cacheServerNamespacePrefix: SRP_trunk
21 changes: 21 additions & 0 deletions .yamato/_copycat.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
# Documentation: https://internaldocs.hq.unity3d.com/copycat/

nightly_test_katana_abv:
name: Nightly test Katana ABV
agent:
type: Unity::VM
image: slough-ops/ubuntu-18.04-base:latest
flavor: b1.medium
variables:
MANIFEST: .copycat/graphics.json
RELEASE_BRANCH: trunk
skip_checkout: true
commands:
- eval "$COPYCAT_1"
- hg branch -R ../destination -f draft/copycat/graphics
- copycat vendor --revision "${GIT_BRANCH:-$GIT_TAG}" --sha "$GIT_REVISION" "../destination/$MANIFEST"
- copycat katana "../destination/$MANIFEST"
triggers:
recurring:
- branch: master
frequency: daily
1 change: 1 addition & 0 deletions .yamato/_editor_pinning.yml
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
# Read more under .yamato/docs/readme.md

{% metadata_file .yamato/_cache_config.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_trunk.metafile -%}

---
Expand Down
1 change: 1 addition & 0 deletions .yamato/_editor_priming.yml
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
# Read more under .yamato/docs/readme.md

{% metadata_file .yamato/_cache_config.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_trunk.metafile -%}

---
Expand Down
1 change: 1 addition & 0 deletions .yamato/_formatting.yml
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
# Read more under .yamato/docs/readme.md

{% metadata_file .yamato/_cache_config.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_trunk.metafile -%}

---
Expand Down
Loading