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@hkr hkr commented Apr 21, 2021

Enable test 039 for Android

There were to problems in the test scene:
I found two issues in the test scene.
The red tint happens because a normal map is used as emission texture. So the normal map encoding affects the color.

Another problem is the custom vertex layout used for the particle system 8 unlit distortion. I think it’s also wrong but only causes problems when instancing is disabled such as on Mali with GLES.

I don't know why I didn't have to update the reference image

@phi-lira
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OpenGL seems like legit failure?

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hkr commented Apr 23, 2021

So far I found two issues i

OpenGL seems like legit failure?

I found two issues in the test scene.
The red tint happens because a normal map is used as emission texture. So the normal map encoding affects the color.

Another problem is the custom vertex layout used for the particle system 8 unlit distortion. I think it’s also wrong but only causes problems when instancing is disabled such as on Mali with GLES.

@hkr hkr marked this pull request as ready for review April 28, 2021 22:34
@hkr hkr requested a review from svens-unity April 28, 2021 22:34
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@phi-lira phi-lira merged commit 50bce7e into master Apr 29, 2021
@phi-lira phi-lira deleted the universal/mobile/fix-1315494 branch April 29, 2021 08:38
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4 participants