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f5d9db1
Compute Skinning is applied in VertMesh through defines
Jan 18, 2021
58cbddd
Add front buffer index to access deformed vertices of current/previou…
svens-unity Jan 19, 2021
48b1ecf
Actually get the the vertex position of the current frame when render…
svens-unity Jan 19, 2021
a60bccc
d3d debug pragma for HDTarget
Jan 19, 2021
b6a4805
Remove skin setting component
Jan 19, 2021
b7dd69d
Apply skinning in motion vec pass, rename function
Jan 20, 2021
81d0788
Add motion vectors to unity instancing properties
Jan 20, 2021
0d6a8dd
Remove compute deformation node
Jan 20, 2021
860362d
Merge branch '10.x.x/release' into 10.x.x/dots-deformations/motion-ve…
Jan 21, 2021
4e921d8
Update changelog for HRDP and SG
Jan 21, 2021
82ffcd8
Enable vertexID when DOTS_INSTANCING_ON is defined
Jan 27, 2021
028e908
Remove manual adding of vertex id and defines in HD shader passes
Jan 27, 2021
80c2dcd
Remove skinning include and define
Jan 27, 2021
19846d9
Remove compute mesh index property when dots instancing is not defined
Jan 27, 2021
8ee28d1
Shader cleanup for dots deformations
Jan 27, 2021
0145e4b
Rename shader file for dots skinning functions
Jan 27, 2021
cf88c73
Remove changes from HDShaderPasses
Jan 27, 2021
ce95d4c
Remove formatting issues
Jan 27, 2021
fe9468e
Remove include define
Jan 27, 2021
80199e9
Merge branch '10.x.x/release' into 10.x.x/dots-deformations/motion-ve…
Jan 27, 2021
34db42a
Remove all changes from HDShaderPasses
Jan 27, 2021
2b8ea7d
Remove debug pragma
Jan 27, 2021
ee68b60
Update some comments
Jan 27, 2021
2825bd2
Remove duplicated define
Jan 27, 2021
69e7eae
Add compute mesh index to URP shader variables. Add function to fetch…
Jan 28, 2021
98d986e
Rename some functions, move fetching to different file
Jan 28, 2021
690298f
Rename deformation function for HDRP
Jan 28, 2021
8716688
Merge branch '10.x.x/release' into 10.x.x/dots-deformations/motion-ve…
Jan 29, 2021
b84ffcf
Keep vertex ID as optional when hybrid v2 is not used
Jan 29, 2021
6f3cbf1
Remove formatting from HDTarget
Jan 29, 2021
aa24bcf
Updated changelogs to be more descriptive.
Jan 29, 2021
7ac5ee9
Rename material property
Jan 29, 2021
3c2a52c
Add dots skinning function to URP passes PBR-Forward/GBuffer, Lit-For…
Jan 29, 2021
808bf70
Remove modulus from deform vertex function
Feb 1, 2021
a3c3a8e
Remove modulus, change to uints
Feb 11, 2021
b70a82a
Remove documentation for Compute Deformation Node
Feb 11, 2021
5d3abda
Update Core/ShaderLibrary/DotsDeformation.hlsl.meta file with newly g…
pastasfuture Mar 16, 2021
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Added light unit slider for automatic and automatic histrogram exposure limits.
- Added View Bias for mesh decals.
- Added support for the PlayStation 5 platform.
- Added support for skinned motionvectors when using Hybrid Renderer
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### Fixed
- Fixed computation of geometric normal in path tracing (case 1293029).
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