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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -61,6 +61,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Diffusion Profile and Material references in HDRP materials are now correctly exported to unity packages. Note that the diffusion profile or the material references need to be edited once before this can work properly.
- Fixed shadowmask UI now correctly showing shadowmask disable
- Fixed the indirect diffuse texture not being ignored when it should (ray tracing disabled).
- Fixed an error about procedural sky being logged by mistake.

### Changed
- Rejecting history for ray traced reflections based on a threshold evaluated on the neighborhood of the sampled history.
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Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ namespace UnityEngine.Rendering.HighDefinition
public sealed class VisualEnvironment : VolumeComponent
{
/// <summary>Type of sky that should be used for rendering.</summary>
public IntParameter skyType = new IntParameter(0);
public NoInterpIntParameter skyType = new NoInterpIntParameter(0);
/// <summary>Defines the way the ambient probe should be computed.</summary>
public SkyAmbientModeParameter skyAmbientMode = new SkyAmbientModeParameter(SkyAmbientMode.Static);

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