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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Diffusion Profile and Material references in HDRP materials are now correctly exported to unity packages. Note that the diffusion profile or the material references need to be edited once before this can work properly.
- Fixed shadowmask UI now correctly showing shadowmask disable
- Fixed the indirect diffuse texture not being ignored when it should (ray tracing disabled).
- Made more explicit the warning about raytracing and asynchronous compute. Also fixed the condition in which it appears.

### Changed
- Rejecting history for ray traced reflections based on a threshold evaluated on the neighborhood of the sampled history.
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Original file line number Diff line number Diff line change
Expand Up @@ -105,8 +105,11 @@ internal static CED.IDrawer InspectorInnerbox(bool withOverride = true) => CED.G
RenderPipelineSettings hdrpSettings = GetHDRPAssetFor(owner).currentPlatformRenderPipelineSettings;
if (hdrpSettings.supportRayTracing)
{
if (serialized.IsEnabled(FrameSettingsField.AsyncCompute) ?? false)
EditorGUILayout.HelpBox("With Raytracing, the Asynchronous Execution will be forced to false", MessageType.Warning);
bool rtEffectUseAsync = (serialized.IsEnabled(FrameSettingsField.SSRAsync) ?? false) || (serialized.IsEnabled(FrameSettingsField.SSAOAsync) ?? false)
//|| (serialized.IsEnabled(FrameSettingsField.ContactShadowsAsync) ?? false) // Contact shadow async is not visible in the UI for now and defaults to true.
;
if (rtEffectUseAsync)
EditorGUILayout.HelpBox("Asynchronous execution of Raytracing effects is not supported. Asynchronous Execution will be forced to false for them", MessageType.Warning);
}
}));

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