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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed the planar depth texture not being properly created and rendered to (case 1299617).
- Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)
- Fixed affects AO for deacl materials.
- Fixed case where material keywords would not get setup before usage.

### Changed
- Removed the material pass probe volumes evaluation mode.
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Original file line number Diff line number Diff line change
Expand Up @@ -157,6 +157,9 @@ static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAsse
//due to FB 1175514, this not work. It is being fixed though.
//delayed call of the following work in some case and cause infinite loop in other cases.
AssetDatabase.AddObjectToAsset(assetVersion, asset);

// Init material in case it's used before an inspector window is opened
HDShaderUtils.ResetMaterialKeywords(material);
}
else
{
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