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@Verasl Verasl commented Nov 3, 2020

Purpose of this PR

Brings bloom closer aligned between linear and gamma colourspaces.

Linear colorspace with Bloom:
image (6)

Gamma colorspace with Bloom Before Fix:
image (5)

Gamma colorspace with Bloom After Fix:
image (7)


Testing status

Local testing in Karting template.


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Notes for the reviewers you have assigned.

brings bloom closer aligned between linear and gamma colourspaces
@phi-lira phi-lira marked this pull request as ready for review November 4, 2020 08:58
@simon-engelbrecht-soerensen simon-engelbrecht-soerensen requested review from simon-engelbrecht-soerensen and removed request for a team November 5, 2020 12:48
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Working as expected - bloom values are similar on linear and gamma with template, polygon farm and boat attack. And with DX11/Vulkan/OpenGLCore API's.

@phi-lira phi-lira merged commit 43ed6e0 into master Nov 10, 2020
@phi-lira phi-lira deleted the universal/bugfix/bloom-gamaspace branch November 10, 2020 12:16
Verasl added a commit that referenced this pull request Nov 10, 2020
* Removing some gamma space only code

brings bloom closer aligned between linear and gamma colourspaces

* Added changelog
# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md
Verasl added a commit that referenced this pull request Nov 10, 2020
… (#2583)

* Removing some gamma space only code

brings bloom closer aligned between linear and gamma colourspaces

* Added changelog
# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md
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6 participants