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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,7 @@ The version number for this package has increased due to a version update of a r
- Fixed issue with lookdev shadows looking wrong upon exiting playmode.
- Fixed temporary Editor freeze when selecting AOV output in graphics compositor (case 1288744).
- Fixed normal flip with double sided materials.
- Fix shadow resolution settings level in the light explorer.

### Changed
- Combined occlusion meshes into one to reduce draw calls and state changes with XR single-pass.
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Original file line number Diff line number Diff line change
Expand Up @@ -439,7 +439,7 @@ protected virtual LightingExplorerTableColumn[] GetHDLightColumns()
var shadowResolution = lightData.shadowResolution;

EditorGUI.BeginChangeCheck();
var (level, useOverride) = SerializedScalableSettingValueUI.LevelFieldGUI(r, GUIContent.none, ScalableSettingSchema.GetSchemaOrNull(ScalableSettingSchemaId.With3Levels), shadowResolution.level, shadowResolution.useOverride);
var (level, useOverride) = SerializedScalableSettingValueUI.LevelFieldGUI(r, GUIContent.none, ScalableSettingSchema.GetSchemaOrNull(ScalableSettingSchemaId.With4Levels), shadowResolution.level, shadowResolution.useOverride);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(lightData, "Changed contact shadow resolution");
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