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Original file line number Diff line number Diff line change
Expand Up @@ -250,40 +250,47 @@ void ScrollToEnd(int attemptRemaining = 5)

void RefreshLibraryDisplay()
{
int itemMax = LookDev.currentContext.environmentLibrary?.Count ?? 0;
if (itemMax == 0 || m_EnvironmentList.selectedIndex == -1)
{
m_EnvironmentInspector.style.visibility = Visibility.Hidden;
m_EnvironmentInspector.style.height = 0;
}
else
{
m_EnvironmentInspector.style.visibility = Visibility.Visible;
m_EnvironmentInspector.style.height = new StyleLength(StyleKeyword.Auto);
}
var items = new List<int>(itemMax);
for (int i = 0; i < itemMax; i++)
items.Add(i);
m_EnvironmentList.itemsSource = items;
if (LookDev.currentContext.environmentLibrary == null)
{
m_EnvironmentList
.Q(className: "unity-scroll-view__vertical-scroller")
.Q("unity-dragger")
.style.visibility = Visibility.Hidden;
m_EnvironmentListToolbar.style.visibility = Visibility.Hidden;
m_NoEnvironmentList.style.display = DisplayStyle.Flex;
}
else
if (m_LibraryField != null)
m_LibraryField.SetValueWithoutNotify(LookDev.currentContext.environmentLibrary);

if (m_EnvironmentInspector != null && m_EnvironmentList != null)
{
m_EnvironmentList
.Q(className: "unity-scroll-view__vertical-scroller")
.Q("unity-dragger")
.style.visibility = itemMax == 0
? Visibility.Hidden
: Visibility.Visible;
m_EnvironmentListToolbar.style.visibility = Visibility.Visible;
m_NoEnvironmentList.style.display = DisplayStyle.None;
int itemMax = LookDev.currentContext.environmentLibrary?.Count ?? 0;
if (itemMax == 0 || m_EnvironmentList.selectedIndex == -1)
{
m_EnvironmentInspector.style.visibility = Visibility.Hidden;
m_EnvironmentInspector.style.height = 0;
}
else
{
m_EnvironmentInspector.style.visibility = Visibility.Visible;
m_EnvironmentInspector.style.height = new StyleLength(StyleKeyword.Auto);
}

var items = new List<int>(itemMax);
for (int i = 0; i < itemMax; i++)
items.Add(i);
m_EnvironmentList.itemsSource = items;
if (LookDev.currentContext.environmentLibrary == null)
{
m_EnvironmentList
.Q(className: "unity-scroll-view__vertical-scroller")
.Q("unity-dragger")
.style.visibility = Visibility.Hidden;
m_EnvironmentListToolbar.style.visibility = Visibility.Hidden;
m_NoEnvironmentList.style.display = DisplayStyle.Flex;
}
else
{
m_EnvironmentList
.Q(className: "unity-scroll-view__vertical-scroller")
.Q("unity-dragger")
.style.visibility = itemMax == 0
? Visibility.Hidden
: Visibility.Visible;
m_EnvironmentListToolbar.style.visibility = Visibility.Visible;
m_NoEnvironmentList.style.display = DisplayStyle.None;
}
}
}

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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -86,6 +86,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed text in cascades shadow split being truncated.
- Fixed rendering of custom passes in the Custom Pass Volume inspector
- Force probe to render again if first time was during async shader compilation to avoid having cyan objects.
- Fixed for lookdev library field not being refreshed upon opening a library from the environment library inspector.

### Changed
- Preparation pass for RTSSShadows to be supported by render graph.
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