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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -761,6 +761,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed CoatMask block appearing when creating lit master node (case 1264632)
- Fixed issue with SceneEV100 debug mode indicator when rescaling the window.
- Fixed issue with PCSS filter being wrong on first frame.
- Fix issue causing the editor field not updating the disc area light radius.

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -2837,7 +2837,9 @@ void UpdateShapeSize()
shapeHeight = m_ShapeHeight;

#if UNITY_EDITOR
legacyLight.areaSize = new Vector2(shapeWidth, shapeHeight);
// We don't want to update the disc area since their shape is largely handled by builtin.
if (GetLightTypeAndShape() != HDLightTypeAndShape.DiscArea)
legacyLight.areaSize = new Vector2(shapeWidth, shapeHeight);
#endif
}

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