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Fix changelog
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com.unity.visualeffectgraph/CHANGELOG.md

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@@ -10,6 +10,9 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- New operator : Sample Signed distance field
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- New WorldToViewportPoint operator
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- New ViewportToWorldPoint operator
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- Added Output Event Handler API
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- Added Output Event Handler Samples
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- Added ExposedProperty custom Property Drawer
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### Fixed
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- Mesh Sampling incorrect with some GPU (use ByteAddressBuffer instead of Buffer<float>)
@@ -62,12 +65,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Compute culling of particle which have their alive attribute set to false in output
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- Mesh and lit mesh outputs can now have up to 4 differents meshes that can be set per Particle (Experimental)
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- Screen space per particle LOD on mesh and lit mesh outputs (Experimental)
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- Compare operator can take int and uint as inputs
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- New operator : Sample Signed distance field
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- Added Output Event Handler API
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- Added Output Event Handler Samples
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- Added ExposedProperty custom Property Drawer
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### Fixed
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- Moved VFX Event Tester Window visibility to Component Play Controls SceneView Window

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