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com.unity.visualeffectgraph/Shaders Expand file tree Collapse file tree 1 file changed +14
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lines changed Original file line number Diff line number Diff line change @@ -444,12 +444,24 @@ float HalfTexelOffset(float f)
444444 return (a * f) + b;
445445}
446446
447- float4 SampleGradient (float v, float u )
447+ float SnapToTexel (float f )
448448{
449- float2 uv = float2 (HalfTexelOffset (saturate (u)), v);
449+ const float kInvTextureWidth = 1.0f / 128.0f ;
450+ return f - fmod (f, kInvTextureWidth) + 0.5f * kInvTextureWidth;
451+ }
452+
453+ float4 SampleGradient (float2 gradientData, float u)
454+ {
455+ float2 uv = float2 (HalfTexelOffset (saturate (u)), gradientData.x);
456+ if (gradientData.y > 0.5f ) uv.x = SnapToTexel (uv.x);
450457 return bakedTexture.SampleLevel (samplerbakedTexture, uv, 0 );
451458}
452459
460+ float4 SampleGradient (float gradientData, float u)
461+ {
462+ return SampleGradient (float2 (gradientData, 0.0f ), u);
463+ }
464+
453465float SampleCurve (float4 curveData, float u)
454466{
455467 float uNorm = (u * curveData.x) + curveData.y;
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