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PaulDemeulenaereGitHub Enterprise
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Revert "Output Event Helpers" (#110)
* Revert "Output Event Helpers (#58)" This reverts commit eb830bb. * Revert "Fix changelog" This reverts commit f6fd8a5.
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com.unity.visualeffectgraph/CHANGELOG.md

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@@ -10,9 +10,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- New operator : Sample Signed distance field
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- New WorldToViewportPoint operator
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- New ViewportToWorldPoint operator
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- Added Output Event Handler API
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- Added Output Event Handler Samples
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- Added ExposedProperty custom Property Drawer
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### Fixed
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- Mesh Sampling incorrect with some GPU (use ByteAddressBuffer instead of Buffer<float>)
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- Compute culling of particle which have their alive attribute set to false in output
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- Mesh and lit mesh outputs can now have up to 4 differents meshes that can be set per Particle (Experimental)
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- Screen space per particle LOD on mesh and lit mesh outputs (Experimental)
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- Compare operator can take int and uint as inputs
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- New operator : Sample Signed distance field
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- Added Output Event Handler API
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- Added Output Event Handler Samples
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- Added ExposedProperty custom Property Drawer
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### Fixed
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- Moved VFX Event Tester Window visibility to Component Play Controls SceneView Window

com.unity.visualeffectgraph/Documentation~/Contexts.md

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| **Event** | **None** | **SpawnEvent** (1+) | **None** |
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| **Spawn** | **SpawnEvent** (1+) | **SpawnEvent** (1+) | Has two input flow slots which start and stop the **Spawn** context respectively. |
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| **GPU Event** | **None** | **SpawnEvent** | Outputs to **Initialize** Context |
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| **Output Event** | **SpawnEvent (1+)** | | Outputs a CPU SpawnEvent back to the Visual Effect component. |
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| **Initialize** | **SpawnEvent** (1+) or **GPUSpawnEvent** (1+) | **Particle** (1) | Input types are either **SpawnEvent** or **GPUSpawnEvent**. These input types are mutually exclusive.<br/>Can output to **Particle Update** or **Particle Output**. |
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| **Update** | **Particle** (1) | **Particle** (1+) | Can output to a **Particle Update** or **Particle Output**. |
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| **Particle Output** | **Particle** (1) | **None** | Can either have input from an **Initialize** or **Update** Context.<br/>No output. |

com.unity.visualeffectgraph/Documentation~/OutputEventHandlers.md

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com.unity.visualeffectgraph/Documentation~/TableOfContents.md

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* [Using Visual Effects with Timeline](Timeline.md)
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* [Property Binders](PropertyBinders.md)
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* [Event Binders](EventBinders.md)
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* [Output Event Handlers](OutputEventHandlers.md)
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* Pipeline Tools
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* [ExposedProperty Helper](ExposedPropertyHelper.md)
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* [Vector Fields](VectorFields.md)

com.unity.visualeffectgraph/Editor/Utilities/ExposedProperty.meta

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com.unity.visualeffectgraph/Editor/Utilities/ExposedProperty/ExposedPropertyDrawer.cs

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com.unity.visualeffectgraph/Editor/Utilities/ExposedProperty/ExposedPropertyDrawer.cs.meta

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com.unity.visualeffectgraph/Runtime/Utilities/OutputEventHandlers.meta

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com.unity.visualeffectgraph/Runtime/Utilities/OutputEventHandlers/VFXOutputEventHandler.cs

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com.unity.visualeffectgraph/Runtime/Utilities/OutputEventHandlers/VFXOutputEventHandler.cs.meta

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