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szymonbonfirepastasfuture
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Bug fix so that lights can act as dynamic GI only lights
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  • com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop

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com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2552,7 +2552,7 @@ int PreprocessDynamicGILights(HDCamera hdCamera, CullingResults cullResults, Deb
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if (ShaderConfig.s_AreaLights == 0 && (lightType == HDLightType.Area && (additionalData.areaLightShape == AreaLightShape.Rectangle || additionalData.areaLightShape == AreaLightShape.Tube)))
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continue;
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bool contributesToLighting = ((additionalData.lightDimmer > 0) && (additionalData.affectDiffuse || additionalData.affectSpecular)) || (additionalData.volumetricDimmer > 0);
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bool contributesToLighting = ((additionalData.lightDimmer > 0) && (additionalData.affectDiffuse || additionalData.affectSpecular)) || (additionalData.volumetricDimmer > 0) || additionalData.affectDynamicGI;
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contributesToLighting = contributesToLighting && (processedData.lightDistanceFade > 0);
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// custom-begin:

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