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Matthew Daveypastasfuture
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Fix allowing dirtying of VFX Graph assets with non-serializable nodes
#5372
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com.unity.visualeffectgraph/Editor/GraphView/Views/Controller/VFXViewControllerUndo.cs

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@@ -203,6 +203,7 @@ private void SynchronizeUndoRedoState()
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model.GetOrCreateGraph().UpdateSubAssets();
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EditorUtility.SetDirty(graph);
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NotifyUpdate();
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EditorUtility.SetDirty(graph);
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m_reentrant = false;
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m_graphUndoStack.CleanDirtyState();
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}

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