Commit 65854fe
Making the reflection and refractions of cubemaps distance based. (#2324)
* Making the reflection and refractions of cubemaps distance based.
* Enable test 2222
* Don't check memory allocation for 2222
* Cleanup and refactor the code to avoid breaking change and factor more of it
* Update Upgrading-from-2020.1-to-2020.2.md
* fix two additional typo
* fix stacklit.hlsl
* update reference screenshots
* update MacOs screenshots
* swap test order + update meta
* update comment
* swap test order
Co-authored-by: Sebastien Lagarde <[email protected]>1 parent e3fd1e2 commit 65854fe
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lines changed- TestProjects/HDRP_Tests
- Assets
- GraphicTests/Scenes/2x_Lighting
- 2222_ReflectionProbeDistanceBased
- ReferenceImages/Linear
- LinuxEditor/Vulkan/None
- OSXEditor/Metal/None
- WindowsEditor
- Direct3D11/None
- Direct3D12/None
- Vulkan/None
- ProjectSettings
- com.unity.render-pipelines.high-definition
- Documentation~
- Images
- Runtime
- Lighting
- Material
- AxF
- Eye
- Fabric
- Hair
- Lit
- StackLit
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-20
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