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Fog volumetric scattering for path tracing (#2110)
* Brought changes from volume branch. * Minor fixes on cone region of spot lights. * Re-added mistakenly removed headers from the PT pass of Unlit & Lit. * Added clamping on cam ray misses with vol scattering. * Minor tweaks. * Added support for box and pyramid point lights. * Updated changelog. * Added vol light intensity multiplier support. * Added support for box and pyramid spot lights. * Updated Changelog. * Reverted unwanted changes to diffusion profile asset. * ... * FFS * Added better path tracing support in shader graph. * Fix PT directional light activation for null radius. * Updated png reference images, to account for sampling seq changes. Co-authored-by: sebastienlagarde <[email protected]>
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