Commit e3fd1e2
Fog volumetric scattering for path tracing (#2110)
* Brought changes from volume branch.
* Minor fixes on cone region of spot lights.
* Re-added mistakenly removed headers from the PT pass of Unlit & Lit.
* Added clamping on cam ray misses with vol scattering.
* Minor tweaks.
* Added support for box and pyramid point lights.
* Updated changelog.
* Added vol light intensity multiplier support.
* Added support for box and pyramid spot lights.
* Updated Changelog.
* Reverted unwanted changes to diffusion profile asset.
* ...
* FFS
* Added better path tracing support in shader graph.
* Fix PT directional light activation for null radius.
* Updated png reference images, to account for sampling seq changes.
Co-authored-by: sebastienlagarde <[email protected]>1 parent b2289b0 commit e3fd1e2
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48 files changed
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lines changed- TestProjects/HDRP_DXR_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None
- com.unity.render-pipelines.high-definition
- Editor/Material
- Lit/ShaderGraph
- ShaderGraph
- Runtime
- Lighting
- LightLoop
- Material
- LayeredLit
- Lit
- Unlit
- RenderPipeline
- Accumulation
- PathTracing/Shaders
- Raytracing/Shaders
- Common
- ShaderPass
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