File tree Expand file tree Collapse file tree 2 files changed +2
-1
lines changed
com.unity.render-pipelines.high-definition Expand file tree Collapse file tree 2 files changed +2
-1
lines changed Original file line number Diff line number Diff line change @@ -83,6 +83,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
8383- Fixed SSGI compilation issues on PS4.
8484- Fixed "Screen position out of view frustum" error when camera is on exactly the planar reflection probe plane.
8585- Workaround issue that caused objects using eye shader to not be rendered on xbox.
86+ - Fixed text in cascades shadow split being truncated.
8687
8788### Changed
8889- Preparation pass for RTSSShadows to be supported by render graph.
Original file line number Diff line number Diff line change @@ -8,7 +8,7 @@ namespace UnityEditor
88 static class ShadowCascadeGUI
99 {
1010 private const int kSliderbarTopMargin = 2 ;
11- private const int kSliderbarHeight = 24 ;
11+ private const int kSliderbarHeight = 25 ;
1212 private const int kSliderbarBottomMargin = 2 ;
1313 private const int kPartitionHandleWidth = 2 ;
1414 private const int kPartitionHandleExtraHitAreaWidth = 2 ;
You can’t perform that action at this time.
0 commit comments