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Revert "Fix for text of shadow splits being truncated at the bottom (#1822)"
This reverts commit 84fb526.
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com.unity.render-pipelines.high-definition/CHANGELOG.md

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@@ -83,7 +83,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed SSGI compilation issues on PS4.
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- Fixed "Screen position out of view frustum" error when camera is on exactly the planar reflection probe plane.
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- Workaround issue that caused objects using eye shader to not be rendered on xbox.
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- Fixed text in cascades shadow split being truncated.
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### Changed
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- Preparation pass for RTSSShadows to be supported by render graph.

com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ShadowCascadeGUI.cs

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@@ -8,7 +8,7 @@ namespace UnityEditor
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static class ShadowCascadeGUI
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{
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private const int kSliderbarTopMargin = 2;
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private const int kSliderbarHeight = 25;
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private const int kSliderbarHeight = 24;
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private const int kSliderbarBottomMargin = 2;
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private const int kPartitionHandleWidth = 2;
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private const int kPartitionHandleExtraHitAreaWidth = 2;

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