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I somehow messed up the textures in Deltarune by using the NewTextureRepacker script on the latest bleeding edge of UMT. This doesn't happen on the stable release as I tried it there too, and the game runs like normal. I have provided a video to give a better picture of what happened:
2022-07-24.02-13-09.mp4
Reproducing steps
Edit NewTextureRepacker.csx and leave all settings to their default, but uncomment the chapter 1 grouping.
Open Deltarune v1.10 with the UMT bleeding edge release and run the script
Save
Start the game
Setup Details
UndertaleModTool version used:
Bleeding edge (commit 674c5d8)
Operating System used:
Windows 11 Home 64-bit, Version 21H2
Uncommenting the chapter 1 grouping doesn't change anything.
This issue is related to DPI (system display scaling feature) - with 100% scale, script works fine.
VladiStep
added a commit
to VladiStep/UndertaleModTool
that referenced
this issue
Nov 3, 2022
Describe the bug
I somehow messed up the textures in Deltarune by using the NewTextureRepacker script on the latest bleeding edge of UMT. This doesn't happen on the stable release as I tried it there too, and the game runs like normal. I have provided a video to give a better picture of what happened:
2022-07-24.02-13-09.mp4
Reproducing steps
Setup Details
Bleeding edge (commit 674c5d8)
Windows 11 Home 64-bit, Version 21H2
Deltarune Chapter 1&2 v1.10 (itch.io release)
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