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NewTextureRepacker scrambles graphics on UMT bleeding edge #1051

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Cl0v3rDev opened this issue Jul 25, 2022 · 1 comment · Fixed by #1102
Closed

NewTextureRepacker scrambles graphics on UMT bleeding edge #1051

Cl0v3rDev opened this issue Jul 25, 2022 · 1 comment · Fixed by #1102
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bug Something isn't working

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@Cl0v3rDev
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Describe the bug

I somehow messed up the textures in Deltarune by using the NewTextureRepacker script on the latest bleeding edge of UMT. This doesn't happen on the stable release as I tried it there too, and the game runs like normal. I have provided a video to give a better picture of what happened:

2022-07-24.02-13-09.mp4

Reproducing steps

  1. Edit NewTextureRepacker.csx and leave all settings to their default, but uncomment the chapter 1 grouping.
  2. Open Deltarune v1.10 with the UMT bleeding edge release and run the script
  3. Save
  4. Start the game

Setup Details

  1. UndertaleModTool version used:
    Bleeding edge (commit 674c5d8)
  2. Operating System used:
    Windows 11 Home 64-bit, Version 21H2
  3. Game used:
    Deltarune Chapter 1&2 v1.10 (itch.io release)
@Cl0v3rDev Cl0v3rDev added the bug Something isn't working label Jul 25, 2022
@VladiStep
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VladiStep commented Oct 28, 2022

Uncommenting the chapter 1 grouping doesn't change anything.
This issue is related to DPI (system display scaling feature) - with 100% scale, script works fine.

VladiStep added a commit to VladiStep/UndertaleModTool that referenced this issue Nov 3, 2022
1) Fixed UnderminersTeam#1051
2) Optimized memory usage
3) Fixed broken atlas images path
4) The progress bar is more responsive
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2 participants