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New blocks, items and recipes #151

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Jul 24, 2020
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317 changes: 314 additions & 3 deletions mods/default/blocks.lua
Original file line number Diff line number Diff line change
Expand Up @@ -185,9 +185,9 @@ mod:block {
}

mod:block {
id = "stone_bricks",
id = "stonebrick",
name = "Stone Bricks",
tiles = "stone_bricks.png",
tiles = "stonebrick.png",
hardness = 2,
harvest_requirements = 1,
}
Expand Down Expand Up @@ -387,6 +387,47 @@ mod:block {
bounding_box = {0, 0, 0, 1, 1, 15 / 16},
}

mod:block {
id = "nether_wart",
name = "Nether Wart",
tiles = "nether_wart_stage_0.png",
draw_type = "xshape",
inventory_image = "nether_wart.png",
hardness = 0,

bounding_box = {0, 0, 0, 1, 1, 4.0 / 16.0},
draw_offset = {0, 0, -1.0 / 16.0},

states = {
{ tiles = "nether_wart_stage_1.png", bounding_box = {0, 0, 0, 1, 1, 8.0 / 16.0}, }, -- 1
{ tiles = "nether_wart_stage_2.png", bounding_box = {0, 0, 0, 1, 1, 12.0 / 16.0}, }, -- 2
},

tick_randomly = true,
tick_probability = 0.01,

on_tick = function(pos, block, chunk, world)
local block_param = world:get_data(pos.x, pos.y, pos.z)
local current_state = block:param():get_param(BlockParamType.State, block_param)
if current_state < 2 then
world:set_data(pos.x, pos.y, pos.z, current_state + 1)
end
end,

on_block_activated = function(pos, block, player, world, client, server)
local block_param = world:get_data(pos.x, pos.y, pos.z)
local current_state = block:param():get_param(BlockParamType.State, block_param)
if current_state >= 2 then
world:set_data(pos.x, pos.y, pos.z,
block:param():set_param(BlockParamType.State, block_param, 0))

-- FIXME: It should drop the item if 'default:use_item_drops' is enabled
local item_stack = ItemStack.new("default:nether_wart", 1)
mods["default"]:give_item_stack(player, item_stack)
end
end
}

mod:block {
id = "seeds",
name = "Seeds",
Expand Down Expand Up @@ -444,7 +485,277 @@ mod:block {
bounding_box = {7 / 16, 7 / 16, 0, 2 / 16, 2 / 16, 10 / 16},
}

mod:block {
id = "stone_andesite",
name = "Andesite",
tiles = "stone_andesite.png",
hardness = 1.5,
harvest_requirements = 1,
}

mod:block {
id = "stone_granite",
name = "Granite",
tiles = "stone_granite.png",
hardness = 1.5,
harvest_requirements = 1,
}

mod:block {
id = "stone_diorite",
name = "Diorite",
tiles = "stone_diorite.png",
hardness = 1.5,
harvest_requirements = 1,
}

mod:block {
id = "ice",
name = "Ice",
tiles = "ice.png",
}

mod:block {
id = "snow",
name = "Snow",
tiles = "snow.png",
}

mod:block {
id = "bookshelf",
name = "Bookshelf",
tiles = {"oak_planks.png", "oak_planks.png", "bookshelf.png"},
}

mod:block {
id = "stonebrick_mossy",
name = "Mossy Stone Bricks",
tiles = "stonebrick_mossy.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "stonebrick_cracked",
name = "Cracked Stone Bricks",
tiles = "stonebrick_cracked.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "stonebrick_carved",
name = "Carved Stone Bricks",
tiles = "stonebrick_carved.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "cobblestone_mossy",
name = "Mossy Cobblestone",
tiles = "cobblestone_mossy.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "coal_block",
name = "Coal Block",
tiles = "coal_block.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "diamond_block",
name = "Diamond Block",
tiles = "diamond_block.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "gold_block",
name = "Gold Block",
tiles = "gold_block.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "lapis_block",
name = "Lapis Lazuli Block",
tiles = "lapis_block.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "iron_block",
name = "Iron Block",
tiles = "iron_block.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "redstone_block",
name = "Redstone Block",
tiles = "redstone_block.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "emerald_block",
name = "Emerald Block",
tiles = "emerald_block.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "emerald_ore",
name = "Emerald Ore",
tiles = "emerald_ore.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "gold_ore",
name = "Gold Ore",
tiles = "gold_ore.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "diamond_ore",
name = "Diamond Ore",
tiles = "diamond_ore.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "redstone_ore",
name = "Redstone Ore",
tiles = "redstone_ore.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "lapis_ore",
name = "Lapis Lazuli Ore",
tiles = "lapis_ore.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "red_sandstone_smooth",
name = "Smooth Red Sandstone",
tiles = "red_sandstone_smooth.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "sandstone_smooth",
name = "Smooth Sandstone",
tiles = "sandstone_smooth.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "red_sandstone_carved",
name = "Carved Red Sandstone",
tiles = "red_sandstone_carved.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "sandstone_carved",
name = "Carved Sandstone",
tiles = "sandstone_carved.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "red_sandstone",
name = "Red Sandstone",
tiles = {"red_sandstone_top.png", "red_sandstone_bottom.png", "red_sandstone_normal.png"},
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "sandstone",
name = "Sandstone",
tiles = {"sandstone_top.png", "sandstone_bottom.png", "sandstone_normal.png"},
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "red_sand",
name = "Red Sand",
tiles = "red_sand.png",
}

mod:block {
id = "slime",
name = "Slime Block",
tiles = "slime.png",
draw_type = "glass",
}

mod:block {
id = "nether_bricks",
name = "Nether Bricks",
tiles = "nether_bricks.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "red_nether_brick",
name = "Red Nether Bricks",
tiles = "red_nether_brick.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "end_stone",
name = "End Stone",
tiles = "end_stone.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "end_bricks",
name = "End Stone Bricks",
tiles = "end_bricks.png",
hardness = 2,
harvest_requirements = 1,
}

mod:block {
id = "hay_block",
name = "Hay Bale",
tiles = {"hay_block_top.png", "hay_block_top.png", "hay_block_side.png"},
hardness = 2,
harvest_requirements = 1,
}

dofile("blocks/workbench.lua")
dofile("blocks/furnace.lua")
dofile("blocks/door.lua")

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