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mod:sky {
id="overworld",
color= {
day= {128, 255, 200},
night= {28, 127, 50},
},
fog_color {
day= {128, 255, 200},
night= {28, 127, 50},
},
stars= {
amount=1000,
size=2,
brightness=1, -- ranges from 0 to 1
},
objects= {
sun= {
size=20,
speed=1, -- 1 would be day lengthangle=0, -- 0 would be default moon/sun plantexture="sun.png",
brightness=1,
}
}
}
When dimensions will be implemented, they will use this API to know which sky to render. Done.
It should also be possible to change sky informations in-game. This could lead to more possibilities regarding sky, for example, it could be possible to change the sky when:
Block is placed/removed
Specific mob spaws
Specific weather event occurs
The text was updated successfully, but these errors were encountered:
Close-proximity stars, or "Suns". Example:
Sun A does 48h rotations and Sun B does 24h rotations. When it's just Sun A, there's 65% light level on the surface, 80% for Sun B and 95% for both.
Those informations should be defined in Lua
For example:
When dimensions will be implemented, they will use this API to know which sky to render.Done.It should also be possible to change sky informations in-game. This could lead to more possibilities regarding sky, for example, it could be possible to change the sky when:
The text was updated successfully, but these errors were encountered: