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[KeyboardHandler] Added. Keys are now saved to config/keys.lua on cli…
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/* | ||
* ===================================================================================== | ||
* | ||
* OpenMiner | ||
* | ||
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <[email protected]> | ||
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) | ||
* | ||
* This file is part of OpenMiner. | ||
* | ||
* OpenMiner is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU Lesser General Public | ||
* License as published by the Free Software Foundation; either | ||
* version 2.1 of the License, or (at your option) any later version. | ||
* | ||
* OpenMiner is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
* Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with OpenMiner; if not, write to the Free Software Foundation, Inc., | ||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | ||
* | ||
* ===================================================================================== | ||
*/ | ||
#include <fstream> | ||
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#include <gk/core/Debug.hpp> | ||
#include <gk/core/Filesystem.hpp> | ||
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#include <sol.hpp> | ||
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#include "GameKey.hpp" | ||
#include "KeyboardHandler.hpp" | ||
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KeyboardHandler::KeyboardHandler() { | ||
addKey(GameKey::Left, "Left", sf::Keyboard::A); | ||
addKey(GameKey::Right, "Right", sf::Keyboard::D); | ||
addKey(GameKey::Up, "Up", sf::Keyboard::W); | ||
addKey(GameKey::Down, "Down", sf::Keyboard::S); | ||
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addKey(GameKey::Jump, "Jump", sf::Keyboard::Space); | ||
addKey(GameKey::Fly, "Fly", sf::Keyboard::X); | ||
addKey(GameKey::Sneak, "Sneak", sf::Keyboard::LShift); | ||
addKey(GameKey::Sprint, "Sprint", sf::Keyboard::LControl); | ||
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addKey(GameKey::Dig, "Dig", sf::Keyboard::L); | ||
addKey(GameKey::Use, "Use", sf::Keyboard::M); | ||
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addKey(GameKey::Inventory, "Inventory", sf::Keyboard::E); | ||
addKey(GameKey::CreativeWindow, "CreativeWindow", sf::Keyboard::H); | ||
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addKey(GameKey::Chat, "Chat", sf::Keyboard::T); | ||
addKey(GameKey::Command, "Command", sf::Keyboard::Divide); | ||
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addKey(GameKey::Shift, "Shift", sf::Keyboard::LShift); | ||
} | ||
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void KeyboardHandler::loadKeysFromFile(const std::string &filename) { | ||
if (gk::Filesystem::fileExists(filename)) { | ||
sol::state lua; | ||
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try { | ||
lua.safe_script_file(filename); | ||
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sol::optional<sol::table> keys = lua["keys"]; | ||
if (keys != sol::nullopt) { | ||
for (auto &it : keys.value()) { | ||
const std::string &keyName = it.first.as<std::string>(); | ||
const std::string &keyValue = it.second.as<std::string>(); | ||
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auto keyit = m_keyNames.find(keyName); | ||
if (keyit != m_keyNames.end()) { | ||
gk::GameKey key = keyit->second; | ||
m_keys[key] = gk::KeyboardUtils::getKeyFromName(keyValue); | ||
if (m_keys[key] == sf::Keyboard::Unknown) { | ||
gkWarning() << "Key name '" + keyValue + "' not recognized"; | ||
} | ||
} | ||
else | ||
gkWarning() << "Key '" + keyName + "' is invalid (maybe deprecated?)"; | ||
} | ||
} | ||
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gkInfo() << "Key mapping loaded successfully"; | ||
} | ||
catch (sol::error &e) { | ||
gkError() << e.what(); | ||
} | ||
} | ||
} | ||
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void KeyboardHandler::saveKeysToFile(const std::string &filename) { | ||
std::ofstream file{filename, std::ofstream::out | std::ofstream::trunc}; | ||
file << "keys = {" << std::endl; | ||
for (auto &it : m_keyNames) { | ||
file << "\t" << it.first << " = \"" << getKeyName(it.second) << "\"," << std::endl; | ||
} | ||
file << "}" << std::endl; | ||
} | ||
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bool KeyboardHandler::isKeyPressed(gk::GameKey key) { | ||
return sf::Keyboard::isKeyPressed(m_keys[key]); | ||
} | ||
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void KeyboardHandler::addKey(gk::GameKey key, const std::string &name, sf::Keyboard::Key defaultKey) { | ||
m_keys.emplace(key, defaultKey); | ||
m_keyNames.emplace(name, key); | ||
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InputHandler::addKey(key); | ||
} | ||
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,56 @@ | ||
/* | ||
* ===================================================================================== | ||
* | ||
* OpenMiner | ||
* | ||
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <[email protected]> | ||
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) | ||
* | ||
* This file is part of OpenMiner. | ||
* | ||
* OpenMiner is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU Lesser General Public | ||
* License as published by the Free Software Foundation; either | ||
* version 2.1 of the License, or (at your option) any later version. | ||
* | ||
* OpenMiner is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
* Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with OpenMiner; if not, write to the Free Software Foundation, Inc., | ||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | ||
* | ||
* ===================================================================================== | ||
*/ | ||
#ifndef KEYBOARDHANDLER_HPP_ | ||
#define KEYBOARDHANDLER_HPP_ | ||
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#include <unordered_map> | ||
#include <string> | ||
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#include <gk/core/input/InputHandler.hpp> | ||
#include <gk/core/input/KeyboardUtils.hpp> | ||
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class KeyboardHandler : public gk::InputHandler { | ||
public: | ||
KeyboardHandler(); | ||
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void loadKeysFromFile(const std::string &filename); | ||
void saveKeysToFile(const std::string &filename); | ||
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bool isKeyPressed(gk::GameKey key) override; | ||
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sf::Keyboard::Key getKeycode(gk::GameKey key) { return m_keys[key]; } | ||
std::string getKeyName(gk::GameKey key) { return gk::KeyboardUtils::getNameFromKey(m_keys[key]); } | ||
void setKeycode(gk::GameKey key, sf::Keyboard::Key keycode) { m_keys[key] = keycode; } | ||
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protected: | ||
void addKey(gk::GameKey key, const std::string &name, sf::Keyboard::Key defaultKey); | ||
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std::unordered_map<gk::GameKey, sf::Keyboard::Key> m_keys; | ||
std::unordered_map<std::string, gk::GameKey> m_keyNames; | ||
}; | ||
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#endif // KEYBOARDHANDLER_HPP_ |
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