Display gridded vector data (sliced GeoJSON, TopoJSON or protobuf vector tiles) in Leaflet 1.0.0
Because neither Leaflet.MapboxVectorTile nor Hoverboard will work on Leaflet 1.
With sliced GeoJSON: http://leaflet.github.io/Leaflet.VectorGrid/dist/demo/demo-geojson.html
With sliced TopoJSON: http://leaflet.github.io/Leaflet.VectorGrid/dist/demo/demo-topojson.html (sorry for the antimeridian mess, topojson-to-geojson seems to not handle it properly)
With protobuf VectorTile
s: http://leaflet.github.io/Leaflet.VectorGrid/dist/demo/demo-vectortiles.html
With clickable points and lines (from protobuf tiles): http://leaflet.github.io/Leaflet.VectorGrid/dist/demo/demo-points.html
If you use npm
:
npm install leaflet.vectorgrid
That will make available two files: dist/Leaflet.VectorGrid.js
and dist/Leaflet.VectorGrid.bundled.js
.
The difference is that dist/Leaflet.VectorGrid.bundled.js
includes all of VectorGrid
's dependencies:
- geojson-vt (Under ISC license)
- pbf (Under BSD license)
- topojson (Under BSD license)
- vector-tile (Under BSD license)
If you are adding these dependencies by yourself, use dist/Leaflet.VectorGrid.js
instead.
If you don't want to deal with npm
and local files, you can use unpkg.com
instead:
<script src="https://unpkg.com/leaflet.vectorgrid@latest/dist/Leaflet.VectorGrid.bundled.js"></script>
or, with the same caveats about bundled dependencies:
<script src="https://unpkg.com/leaflet.vectorgrid@latest/dist/Leaflet.VectorGrid.js"></script>
This plugin exposes two new classes:
Slices some GeoJSON data into tiles, via geojson-vt
.
Instantiate through the factory method:
var layer = L.vectorGrid.slicer(geojson, options);
Any options to geojson-vt
can be passed in options
.
Styling-wise, this will create an internal vector tile layer named sliced
. This can be overridden with the vectorTileLayerName
option.
The slicer also accepts TopoJSON transparently:
var layer = L.vectorGrid.slicer(topojson, options);
The TopoJSON format implicitly groups features into "objects". These will be transformed into vector tile layer names when styling (the vectorTileLayerName
option is ignored when using TopoJSON).
Reads vector tiles in Protobuf (.pbf
) format from the network.
Instantiate through the factory method:
var layer = L.vectorGrid.protobuf(url, options);
url
is a URL template for .pbf
vector tiles, e.g.:
var url = 'https://{s}.tiles.mapbox.com/v4/mapbox.mapbox-streets-v6/{z}/{x}/{y}.vector.pbf';
var layer = L.vectorGrid.protobuf(url, options);
Vector tiles have a concept of "layer" different from the Leaflet concept of "layer".
In Leaflet, a "layer" is something that can be atomically added or removed from the map. In vector tiles, a "layer" is a named set of features (points, lines or polygons) which share a common theme.
A vector tile layer¹ can have several layers². In the mapbox-streets-v6
vector tiles layer¹ above, there are named layers² like admin
, water
or roads
.
- ¹ In leaflet
- ² Groups of themed features
Styling is done via per-layer² sets of L.Path
options in the vectorTileLayerStyles
layer¹ option:
var vectorTileOptions = {
vectorTileLayerStyles: {
water: {
weight: 0,
fillColor: '#9bc2c4',
fillOpacity: 1,
fill: true
},
admin: function(properties, zoom) {
var level = properties.admin_level;
var weight = 1;
if (level == 2) {weight = 4;}
return {
weight: weight,
color: '#cf52d3',
dashArray: '2, 6',
fillOpacity: 0
}
},
road: []
}
};
Polylines and polygons can be styled exactly like normal Leaflet overlays, points can be styled like CircleMarkers.
var pbfLayer = L.vectorGrid.protobuf(url, vectorTileOptions).addTo(map);
A layer² style can be either:
- A set of
L.Path
options - An array of sets of
L.Path
options - A function that returns a set of
L.Path
options - A function that returns an array of sets of
L.Path
options
Layers² with no style specified will use the default L.Path
options.
In some cases it can be desirable to change the style of a feature on screen, for example for highlighting when a feature is clicked.
To do this, VectorGrid needs to know how to identify a feature. This is done through the getFeatureId
option, which should be set to a function
that returns an id given a feature as argument. For example:
var vectorGrid = L.vectorGrid.slicer(url, {
...
getFeatureId: function(f) {
return f.properties.osm_id;
}
}
Note that features with the same id will be treated as one when changing style, this happens normally when for example a polygon spans more than one tile.
To update the style of a feature, use setFeatureStyle
:
vectorGrid.setFeatureStyle(id, style);
The styling follows the same rules as described above, it accepts a single style, an array, or a function that returns styling.
To revert the style to the layer's default, use the resetFeatureStyle
method:
vectorGrid.resetFeatureStyle(id);
You can enable interacting (click, mouseover, etc.) with layer features if you pass the option interactive: true
; you can then add listeners to the VectorGrid layer. When
an event fires, it will include the layer
property, containing information about the feature.
Leaflet.VectorGrid is able to render vector tiles with both SVG and <canvas>
, in the same way that vanilla Leaflet can use SVG and <canvas>
to draw lines and polygons.
To switch between the two, use the rendererFactory
option for any L.VectorGrid
layer, e.g.:
var sliced = L.vectorGrid.slicer(geojson, {
rendererFactory: L.svg.tile,
attribution: 'Something',
vectorTileLayerStyles: { ... }
});
var pbf = L.vectorGrid.protobuf(url, {
rendererFactory: L.canvas.tile,
attribution: 'Something',
vectorTileLayerStyles: { ... }
});
Internally, Leaflet.VectorGrid uses two classes named L.SVG.Tile
and L.Canvas.Tile
, with factory methods L.svg.tile
and L.canvas.tile
- a L.VectorGrid
needs to be passed one of those factory methods.
L.VectorGrid.Slicer
requires geojson-vt
: the global variable geojsonvt
must exist. If topojson data is used, then the topojson
global variable must also exist.
L.VectorGrid.Protobuf
requires vector-tile
and pbf
: the global variables VectorTile
and Pbf
must exist.
Run npm install
.
- Sub-panes for the tile renderers (to set the "z-index" of layers/features)
- More
<g>
roups in SVG - Offscreen
<canvas>
es in Canvas getBounds()
support for the slicer (inherit/extrapolate from geojson data)- Symbolize points somehow
"THE BEER-WARE LICENSE": [email protected] wrote this file. As long as you retain this notice you can do whatever you want with this stuff. If we meet some day, and you think this stuff is worth it, you can buy me a beer in return.