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Added new Attribute, 'scanned', which is given to the elevatorDoor on…
…ce player successfully scans fob; Added new check to 'Go' routine in Tutorial and 'ScanSub' routine to check if the elevatorDoor has scanned attribute (if it's already been scanned). If so, a message is printed telling the player that the fob has been scanned, and that they may proceed; Added tests to ensure scanning fob thrice produces said message, and tests to ensure the player is not stuck in the elevator once scanning thrice.
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