Added C++/Lua hooks for AActor::Endplay #769
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
This PR adds hooks accessible via both Lua and C++ for
AActor::EndPlay
, in the same way that we haveAActor::BeginPlay
.Type of change
How Has This Been Tested?
Make a Lua mod, register an EndPlay hook that prints the object name.
Start a game, load some save files, and quit.
Open UE4SS.log and make sure the output is correct.
Checklist
Additional context
This may not be merged until #768 is merged.
If #768 doesn't get merged, this PR must be rebased onto main.