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Merge pull request #747 from UE4SS-RE/disable-buseobjectarraycache-fo…
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Default value of 'bUseUObjectArrayCache' is now false in non-zDev
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narknon authored Jan 9, 2025
2 parents 8ad8d95 + 4200921 commit 48c4c45
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2 changes: 2 additions & 0 deletions assets/Changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -102,6 +102,8 @@ Changed the default location of the UE4SS release assets to be in `game executab

Updated PatternSleuth submodule ([UE4SS #638](https://github.com/UE4SS-RE/RE-UE4SS/pull/638))

The `bUseUObjectArrayCache` option in UE4SS-settings.ini is now set to false by default in the non-zDev release ([UE4SS #747](https://github.com/UE4SS-RE/RE-UE4SS/pull/747))

### Live View
Fixed the majority of the lag ([UE4SS #512](https://github.com/UE4SS-RE/RE-UE4SS/pull/512))

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1 change: 1 addition & 0 deletions tools/buildscripts/release.py
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Expand Up @@ -45,6 +45,7 @@ def __init__(self, is_dev_release, is_experimental, release_output='release'):
'EnableHotReloadSystem': 0,
'MaxMemoryUsageDuringAssetLoading': 80,
'GUIUFunctionCaller': 0,
'bUseUObjectArrayCache': "false",
}

def make_staging_dirs(self):
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