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Fixed bug when some animations had incorrect position, for instance if small character does a dive, it visually falls under the ground Settings were reworked so we don't parse them every time we use them Added global mod settings Added console commands to reload character settings and global settings Done an attempt to make VRM sharing work. We can't use ZDO since it just dies if the data size is too big. So were used RPCs, but they don't trigger. If we resolve that issue, we may finally make VRM sharing work Refactored ValheimVRM.cs, player awake patch was splitted into some separate functions for registering and attaching VRM to player. Also was reworked the way we store VRM (better suited for sharing) Next parameters may be modified via settings now: * Character collision size * Equipment scale * Interaction distance scale * Attack distance scale * Melee damage scale * Ranged damage scale * Swim depth scale * Swim speed scale * Base health amount scale * Health amount gained from food scale * Base stamina amount scale * Stamina amount gained from scale * Weight limit scale * Movement speed scale * Jump force scale Next animations now can be modified by adding offsets: * Sitting on chair * Sitting on throne * Sitting on ship * Holding mastt * Holding dragon * Sitting on a ground * Sleeping And some other little stuff I can't recall already
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