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Support indirect draw/compute #54
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API:
drawIndirect
drawIndexedIndirect
dispath
dispatchMesh
GLSL:
gl_VertexIndex
andgl_InstanceIndex
gl_NumWorkGroups
Alignment:
offset
must be multiple of 4 in Vulkanoffset
must be multiple of 4 in DX12 (https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12graphicscommandlist-executeindirect#remarks)offset
in Metal "check for offset alignment requirements for buffers in device and constant address space." - not documented(?!)The text was updated successfully, but these errors were encountered: