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* implemented indirect dispatch implemented indirect dispatch * work on review comments -added tests for indirect barriers -added explicit state transition to and from indirect on dx12 -added indirect pipeline stage in ResourceState for placing stronger barriers on vulkan when using indirect * redundant spaces redundant spaces * clean .gitignore from local files * added actual usage of indirect stage * work on review comments -added notImplemeted runtime exception in indirectDispatch on dx12 -added indirect resource access in barrier test output -adeed test for a situation when a buffer is binded as a UAV and Indirect simultaneously * build fix -build fix on metal -expanded ResourceStateIndirectAndUAV test by adding a subsequent write access
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