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compiling on raspberry pi 4 (with vulkan driver installed) #121
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Hi, @nex86 ! |
Hey @nex86 ! Cool to see someone else testing this. :D |
And 1.19 % of GPU's doesn't support it! // zenParser.cpp:110
void ZenParser::readHeader(ZenHeader& header, ParserImpl*& impl)
{
if (!skipString("ZenGin Archive"))
THROW("Not a valid format"); |
OK. I can maybe check this evening if I can get more infos. |
What exactly do you mean by default logging? std::cout should just work. |
Nvm I thought the LogInfo() wasn't working... I recopied a fresh G2 install to the pi and now it kind of works! The intro plays after that I see a black screen with mana and health bar. Then the whole system freezes. I will try again with reduced resolution after work in the evening. But I have the feeling that its too heavy to handle for the pi. |
I was thinking about that as well, This is why I continued the work on the raspberry pi. |
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this is how far it gets with dragonisland. just UI + black screen. after that the system freezes. didn't had time to figure out resolution change. (feature request: please add command line parameters for resolution! ;)) |
Hi there, |
hey @Schlumpf7! |
I'm not even sure if the PI4s vulkan driver is even usable for this since its still WIP. |
Here are my errors for making it: |
Hi, @Schlumpf7 !
This doesn't look like full error message, was there any other output be compiler? |
I have a jetson nano and pixel-c here which both can run nvidia's vulkan drivers. The nano comes with Ubuntu but can be transformed to devuan ceres without too much effort, then you have a modern system for building. |
Hi, @TlalkaM !
No, the only way for now is to hack into source code:
|
Thanks for patch! After patching and recompiling it's 100% better! Now it's 2 fps and the game looks similar to original :) Only some light sources pass thru solid objects, like this tower on screenshot :) I'll try maybe to overclock and do some tweaks on the os side to maybe improve that, but my hopes aren't high. @Try Probably off-topic but do You have any plans to also implement OpenGL as graphics api? |
For performance side of things, you may want to look here: #188 Do you know, HW specs of underlying hardware? I mean, pixels per second and triangles per second - that will help identify bottlenecks.
No, too much work and pointless - by the time job is done opengl will be completely dead :) |
I tried to compile Open Gothic on a raspberry pi 4 but fails at "-MSSE2: unknown parameter"
is it even possible to compile this on an ARM chip or do you really need SSE2?
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