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vogl

NOTE

April 16, 2014: Vogl history has been completely and utterly trounced. The original repository had an entire chroot build system that most folks weren't interested in. A few contributors (thanks Carl & Sir Anthony) took the time to build a much smaller source only vogl repository which we've replaced the original one with.

A separate chroot repository (which will build this source repository) is now here:

https://bitbucket.org/raddebugger/vogl_chroot

Warning

This project is alpha^2. If you are up for suffering through a bit of pain with early releases, please jump in - we'd love to have your help...

Dependencies

The chroot configuration script should be a good reference for vogl dependencies. It is located here:

https://bitbucket.org/raddebugger/vogl_chroot/src/3b278d4a40d936e75554a194f8eb24a42f4464b1/bin/chroot_configure.sh?at=master

Get Source and Build

git clone https://github.com/ValveSoftware/vogl.git  
mkdir -p vogl/vogl_build/bin/release64 && cd $_  
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_X64=On ../../..  
make -j 10

The binaries are placed in the vogl/vogl_build/bin directory.

For debug builds, use "-DCMAKE_BUILD_TYPE=Debug"
For 32-bit builds, use "-DBUILD_X64=Off"

Capturing

cd vogl_build/bin  
VOGL_CMD_LINE="--vogl_tracefile vogltrace.glxspheres64.bin" LD_PRELOAD=$(readlink -f libvogltrace64.so) ./glxspheres64  

For capturing Steam games, please see the steamlauncher.sh script in the chroot repository:

https://bitbucket.org/raddebugger/vogl_chroot/src/3b278d4a40d936e75554a194f8eb24a42f4464b1/bin/src/sl.cpp?at=master

We are currently working on making it much easier to launch and profile Steam apps.

Replay

./voglreplay64 vogltrace.glxspheres64.bin

or launch vogleditor64 and open trace file.

QtCreator tagging and building

See qtcreator/qtcreator.md file: qtcreator.md

Vogl Dev List

http://lists.voglproj.com/listinfo.cgi/dev-voglproj.com

Useful Links

Vogl Wiki

OpenGL documentation/references

Specifications

License and Credits

Vogl code is MIT licensed.

Copyright 2013-2014 RAD Game Tools and Valve Software

All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

libbacktrace is BSD licensed. Libbacktrace license.

apitrace is BSD licensed: Apitrace license.

Loki is MIT licensed: Loki license.

Valgrind header files are BSD-style licensed: Valgrind header files.

GL header files are MIT licensed: GL header files.

glxspheres (from VirtualGL) is wxWindows Library licensed: wxWindows Library License.

SDL is zlib licensed: zlib license.

stb files (from Sean Barrett) are public domain.

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