Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix ci #1

Closed
wants to merge 1 commit into from
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion crates/bevy_render/src/world_sync.rs
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ use bevy_reflect::Reflect;
/// between the main world and the render world.
/// It does so by spawning and despawning entities in the render world, to match spawned and despawned entities in the main world.
/// The link between synced entities is maintained by the [`RenderEntity`] and [`MainEntity`] components.
/// The [`RenderEntity`] contains the corresponding render world entity of a main world entity, while [`MainWorld`] contains
/// The [`RenderEntity`] contains the corresponding render world entity of a main world entity, while [`MainWorld`](crate::MainWorld) contains
/// the corresponding main world entity of a render world entity.
/// The entities can be accessed by calling `.id()` on either component.
///
Expand Down
2 changes: 1 addition & 1 deletion examples/3d/fog_volumes.rs
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,8 @@ use bevy::{
math::vec3,
pbr::{FogVolume, VolumetricFog, VolumetricLight},
prelude::*,
render::world_sync::SyncToRenderWorld,
};
use bevy_render::world_sync::SyncToRenderWorld;

/// Entry point.
fn main() {
Expand Down