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Change: Reduce China Black Lotus level up requirements by -82% #807

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merged 1 commit into from
Aug 19, 2022

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xezon
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@xezon xezon commented Aug 1, 2022

Related changes:

This change further decreases Black Lotus level up requirements by -60% (total -82%) for regular Black Lotus. Super Lotus is tweaked a bit differently, because it spawns at Level 1 already and has better range for Vehicle Hack. Super Lotus will require the same actions as regular Black Lotus does to gain Level 2.

Additionally the Cash Hack XP has been reduced from 20 to 10. This scaled better in comparison to Vehicle Hack XP (5) and Capture Build XP (20).

Object ExperienceRequired req. Vehicle Hack count req. Cash Hack count req. Building Cap count
Original Black Lotus 150 450 900 08 23 45 08 23 45
Patched Black Lotus (1) 100 200 400 20 40 80 05 10 20 05 10 20
Patched Black Lotus (2) (this) 040 080 160 08 16 32 04 08 16 02 04 08
Patched Super Lotus (2) (this) 040 120 200 00 16 32 00 08 16 00 04 08

Rationale

China Black Lotus estimated level up times

We do not have statistical data, so the best we can do is make a rough estimate for level up times. We assume in a match scenario a Black Lotus could perform a Vehicle Hack every 15 seconds, a Cash Hack every 25 seconds, a Building Capture every 40 seconds. A Vehicle Hack rewards 5 XP, a Cash Hack rewards 10 XP and a Building Capture rewards 20 XP.

Why these times?

A Vehicle Hack on its own already takes around 5 seconds to perform. Add some walking, fleeing and idle inbetween and 15 seconds do appear plausible.

A Cash Hack takes around 12 seconds to perform. Add some walking, fleeing and idle times inbetween and the estimated 25 seconds should be generous.

A Building Capture takes around 12 seconds to perform. Add some walking, fleeing and idle times inbetween and the estimated 40 seconds should be generous.

Veterancy ExperienceRequired req. Vehicle Hack count req. Vehicle Hack time
1 100 20 300 seconds (05:00)
2 200 40 600 seconds (10:00)
3 400 80 1200 seconds (20:00)
Veterancy ExperienceRequired req. Cash Hack count req. Cash Hack time
1 100 10 300 seconds (05:00)
2 200 20 600 seconds (10:00)
3 400 40 1200 seconds (20:00)
Veterancy ExperienceRequired req. Building Cap count req. Building Cap time
1 100 5 200 seconds (03:20)
2 200 10 400 seconds (06:40)
3 400 20 800 seconds (13:20)

Given these 3 types of XP reward, we use the average time as our final result (rounded to 50):

Veterancy ExperienceRequired required time
1 100 250 seconds (03:45)
2 200 550 seconds (07:30)
3 400 1050 seconds (15:00)

GLA Jarmen Kell estimated level up times

For Jarmen Kell we can also do a rough estimate. First we look at how much XP we can expect for standard Infantry kills.

Object ExperienceValue
USA Ranger 20 20 40 60
USA Missile Defender 20 20 40 60
China Red Guard 05 05 10 20
China Tank Hunter 20 20 40 60
GLA Rebel 15 15 30 40
GLA Tunnel Defender 20 20 40 60

There is a wide range of values. For simplicity, we assume a Veterancy level of 2.25. This is arbitrary.

Object ExperienceValue simplified
USA Ranger 25.00
USA Missile Defender 25.00
China Red Guard 6.25
China Tank Hunter 25.00
GLA Rebel 18.75
GLA Tunnel Defender 25.00

We average this XP reward to 125/6 = 21, round down to 20 for simplicity.

We estimate a Jarmen Kell can realistically kill a soldier every 10 seconds, if there are targets available. Typically Infantries come in blobs, so Jarmen Kell can kill some units, idle a bit and then kill more.

Veterancy ExperienceRequired req. Infantry kills req. kill time
1 100 5 50 seconds (00:50)
2 200 10 100 seconds (01:40)
3 400 20 200 seconds (03:20)

USA Colonel Burton level up times

Burton is the most versatile hero unit to gain veterancy with. It can not just kill infantry as Jarmen Kell can, but can kill vehicles and structures as well. The gun has a lower firing range than the rifle of Jarmen Kell, so for starters we assume Burton takes longer to kill infantry. We can realistically estimate Burton to kill a soldier every 15 seconds.

Veterancy ExperienceRequired req. Infantry kills req. kill time
1 200 10 150 seconds (02:30)
2 300 15 225 seconds (03:45)
3 600 30 450 seconds (07:30)

Favorite vehicle targets of Colonel Burton are Artillery units such as Rocket Buggy, Inferno Cannon and Tomahawk. Additionally Burton likes to kill Migs and Raptors on Airfields. All these units give an XP reward of 50 50 100 150. For simplicity, we assume a vehicle veterancy level of 2.25, putting the vehicle XP reward at 62.5, or just 60 to keep it rounded. Realistically, we can assume Burton to kill Vehicles just as efficiently as Infantry, if the opportunity is presented. We therefore assume a vehicle kill every 15 seconds.

Veterancy ExperienceRequired req. Vehicle kills req. kill time
1 200 3.3 50 seconds (00:50)
2 300 5 75 seconds (01:15)
3 600 10 150 seconds (02:30)

Favorite structure targets of Colonel Burton are Warfactories (200 XP), Tech Centers (around 250 XP) and Money houses (200 XP). These require just one demo charge to destroy and gain XP from. The rewarded XP is around 200 for most of the high value structures, so for simplicity we work with that value. It does take some 5 seconds or so to plant the demo charge and 10 seconds for the charge to explode. Adding a bit of walking and hiding to it, we can assume around 40 seconds per building kill, same as Lotus would require to capture enemy buildings.

Veterancy ExperienceRequired req. Building kills req. kill time
1 200 1 40 seconds (00:40)
2 300 1.5 60 seconds (01:00)
3 600 3 120 seconds (02:00)

To consolidate the Burton level up times, we simply add them and divide by the count.

Veterancy ExperienceRequired required time
1 200 80 seconds (01:20)
2 300 120 seconds (02:00)
3 600 240 seconds (04:00)

Colonel Burton has a very competitive level up time similar to Jarmen Kell.

Conclusion

Given these estimations and calculations, we can assume that on average a Black Lotus will take 5.25 times as much time and effort as Jarmen Kell and 4.3 times as much time and effort as Colonel Burton does to reach the same veterancy level. Additionally it is very difficult to pull off Building Captures deep in the enemy base, whereas Jarmen Kell snipes and Burton kills can be performed at the front line in cover of friendly units and Tunnel Networks.

There is one big caveat though: Civilian building captures. Black Lotus can profit from capturing civilian buildings, such as Oil Derricks and Artillery Platforms. Especially at the start of the match, when nothing has yet been captured, Lotus can achieve a Level 1 or Level 2 promotion almost effortlessly. On some maps blessed with many structures, such as Oil Rampage, a Level 3 promotion may be possible very quickly. However, this will be almost always exclusive to the very first built Lotus.

Therefore a reduction in Black Lotus level up requirements appear reasonable. With this change, Black Lotus level up is 2.5 times better than before, and just 2.1 times worse than Jarmen Kell.

@xezon xezon added Design Is a matter of game design Controversial Is controversial Minor Severity: Minor < Major < Critical < Blocker labels Aug 1, 2022
@Jundiyy
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Jundiyy commented Aug 14, 2022

I know I disagreed before, but I think maybe 2 captures to level up is okay, only the first time you train a lotus would you be able to cap many tech buildings, maybe a second time. The rest of the times, capturing would be enemy buildings, which wouldn't always be as easy to do whilst keeping her alive to capture many more.

Perhaps we would need to change to 3 caps after testing, 3 is my preference.

@xezon
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xezon commented Aug 14, 2022

To get more clarity I plan to add a Burton level up estimation too.

@xezon
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xezon commented Aug 19, 2022

I now added Colonel Burton level up estimations to compare with. I do believe the patched Lotus level up requirements are justified, albeit still worse than both Jarmen Kell and Colonel Burton.

@xezon xezon merged commit 207d34f into main Aug 19, 2022
@xezon xezon deleted the exp-tweak-black-lotus-2 branch August 19, 2022 15:31
@ImTimK
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ImTimK commented Sep 5, 2022

Should experience value be discussed in another topic?

@xezon
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xezon commented Sep 5, 2022

This one is closed, so yes no further discussions should be appended here.

@ImTimK
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ImTimK commented Sep 5, 2022

Actually still would like to discuss this.

Because why aren't we doing this the other way around? By increasing rewards for cashhacks/disables/captures?
What are the reasons against this? Potential abuse? How?

Could help China to Rank up faster aswell, same like Jarmen/Burton can contribute.

@ImTimK
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ImTimK commented Sep 5, 2022

Here few good reasons:

  • All actions help her vet up, not just capping buildings. More gameplay variety.
  • Allows us to equalize ExperienceRequirements to closer match Jarmen/Burton.
  • Nice little buff for China to gain more XP the same way as Jarmen/Burton help with that.
  • Burton/Demo Jarmen earn 200xp with 1 good building kill (this again helps the faction to Rank Up faster). 20xp for Cap is much too low in comparison.
  • (Infantry) kills for Jarmen/Burton are (extremely) easy in comparison to Cashhacks or Vehicle Disables. A simple TH/MD/RPG kill already is 20xp. Not to mention easy Hacker kills. Lotus deserves to be rewarded more than 10xp for these actions.

Here a proposal:

  • Requirements to 0 100 200 400 (same as Jarmen).
  • Capture Building to 40 (still relatively low, but keeping neutral buildings in mind).
  • Cashhack to 30.
  • Vehicle Disable to 20.

For China to Rank up, she needs:

  • Rank 1: 13 Caps, 17 Cashhacks or 25 Disables.
  • Rank 2: 38 Caps, 50 Cashhacks or 75 Disables.
  • Rank 3: 125 Caps, 167 Cashhacks or 250 Disables.

To vet up herself she needs either (combos possible ofcourse):

  • Vet 1: 3 Caps, 4 Cashhacks or 5 Disables.
    Combo Example: 2 Caps +1 Cashhack/Disable.

  • Vet 2: 5 Caps, 7 Cashhacks or 10 Disables.
    Combo Example: 4 Caps + 2 Cashhacks/Disables.

  • Vet 3: 10 Caps, 14 Cashhacks or 20 Disables.
    Combo Example: 9 Caps + 2 Cashhacks/Disables (on Oil Rampage Map e.g.).

@xezon
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xezon commented Sep 6, 2022

We can scale it up, but it would have to be done in lockstep, otherwise it changes time requirement to level up again.

@ImTimK
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ImTimK commented Sep 6, 2022

Above time requirement model is a way to theoretically look at it, but the logic I used is simple and safe. Here further explanation:

  • I took Jarmens Requirements to keep reward increase at minimum. 0 100 200 400 vs Burtons 0 150 300 600 (Although we could take Burtons model with Advanced Training aswell).
  • 2/4/8 Caps for Vet 1/2/3 did sound good, but I increased to 2.5/5/10 since other actions are gonna help her too now and 3/6/12 might be too much.
  • Equalizing Vehicle disable to 20xp is safe because a TH/RPG/MD kill (common) also grants 20xp, which is performed much easier and faster.
  • Reason Cashhack (30xp) is lower than Cap (40xp) is because it also grants money, capping should also grant more because it blows her cover, can only use once.

@ImTimK ImTimK added China Affects China faction Buff Makes a thing more powerful labels Nov 6, 2022
@xezon xezon added Major Severity: Minor < Major < Critical < Blocker and removed Minor Severity: Minor < Major < Critical < Blocker labels Mar 18, 2023
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