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Fix: Remove debug from main branch, document cheering fixes #2233

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46 changes: 46 additions & 0 deletions Patch104pZH/Design/Changes/v1.0/1030_fix_cheering_animations.yaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,46 @@
---
date: 2023-08-13

title: Fixes missing and broken cheering animations
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changes:
- fix: Rangers no longer plays injured transition animation after cheering.
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- fix: Missile Defender now plays animation when cheering.
- fix: Pathfinder now plays animation when cheering.
- fix: Colonel Burton no longer plays injured transition animation after cheering.
- fix: Colonel Burton no longer freezes when cheering for an extended amount of time.
- fix: Pilot now has a smooth transition between standing and cheering.
- fix: Redguard now plays animation when cheering while injured.
- fix: Redguard now has a smooth transition between standing and cheering.
- fix: Minigunner now plays animation when cheering while injured.
- fix: Minigunner now has a smooth transition between standing and cheering.
- fix: Tank Hunter now plays animation when cheering.
- fix: Hacker now plays animation when cheering while injured.
- fix: Hacker no longer floats over the ground while cheering and moving at the same time while injured.
- fix: Black Lotus no longer plays injured transition animation after cheering.
- fix: Black Lotus no longer freezes when cheering for an extended amount of time.
- fix: GLA Worker now has a smooth transition between standing and cheering.
- fix: Rebel now plays animation when cheering.
- fix: RPG-Soldier now has a smooth transition between standing and cheering.
- fix: Terrorist now plays animation when cheering while injured.
- fix: Hijacker now plays animation when cheering while injured.
- fix: Hijacker now has a smooth transition between standing and cheering.
- fix: Saboteur now has a smooth transition between standing and cheering.
- fix: Jarmen Kell no longer plays injured transition animation after cheering.
- fix: Jarmen Kell no longer freezes when cheering for an extended amount of time.
- fix: Angry Mob no longer plays "Arm the Mob" transition animation after cheering.

labels:
- bug
- china
- gla
- minor
- usa
- v1.0

links:
- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1030
- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/2233

authors:
- commy2
8 changes: 0 additions & 8 deletions Patch104pZH/GameFilesEdited/Data/INI/CommandSet.ini
Original file line number Diff line number Diff line change
Expand Up @@ -921,7 +921,6 @@ CommandSet AmericaBarracksCommandSet
2 = Command_ConstructAmericaInfantryMissileDefender
3 = Command_ConstructAmericaInfantryColonelBurton
4 = Command_ConstructAmericaInfantryPathfinder
5 = Command_ConstructAmericaInfantryPilot
6 = Command_ConstructAmericaInfantryBiohazardTech
7 = Command_UpgradeAmericaRangerFlashBangGrenade
8 = Command_UpgradeAmericaRangerCaptureBuilding
Expand Down Expand Up @@ -1334,7 +1333,6 @@ CommandSet GLABarracksCommandSet
6 = Command_ConstructGLAInfantryJarmenKell
7 = Command_ConstructGLAInfantrySaboteur
8 = Command_UpgradeGLAInfantryRebelBoobyTrapAttack
9 = Command_UpgradeGLAArmTheMob
; camo net
11 = Command_UpgradeGLARebelCaptureBuilding
13 = Command_SetRallyPoint
Expand Down Expand Up @@ -2083,7 +2081,6 @@ CommandSet AirF_AmericaBarracksCommandSet
2 = AirF_Command_ConstructAmericaInfantryMissileDefender
3 = AirF_Command_ConstructAmericaInfantryColonelBurton
4 = AirF_Command_ConstructAmericaInfantryPathfinder
5 = Command_ConstructAmericaInfantryPilot
7 = Command_UpgradeAmericaRangerFlashBangGrenade
8 = Command_UpgradeAmericaRangerCaptureBuilding
13 = Command_SetRallyPoint
Expand Down Expand Up @@ -2347,7 +2344,6 @@ CommandSet Demo_GLABarracksCommandSet
4 = Demo_Command_ConstructGLAInfantryAngryMob
6 = Demo_Command_ConstructGLAInfantryJarmenKell
; 8 = Command_UpgradeGLAInfantryRebelBoobyTrapAttack
9 = Command_UpgradeGLAArmTheMob
11 = Command_UpgradeGLARebelCaptureBuilding
13 = Command_SetRallyPoint
14 = Command_Sell
Expand Down Expand Up @@ -3023,7 +3019,6 @@ CommandSet Slth_GLABarracksCommandSet
5 = Slth_Command_ConstructGLAInfantryHijacker
6 = Slth_Command_ConstructGLAInfantryJarmenKell
7 = Slth_Command_ConstructGLAInfantrySaboteur
9 = Command_UpgradeGLAArmTheMob
11 = Command_UpgradeGLARebelCaptureBuilding
12 = Command_UpgradeGLACamoNetting
13 = Command_SetRallyPoint
Expand Down Expand Up @@ -3305,7 +3300,6 @@ CommandSet Chem_GLABarracksCommandSet
3 = Chem_Command_ConstructGLAInfantryTerrorist
4 = Chem_Command_ConstructGLAInfantryAngryMob
6 = Chem_Command_ConstructGLAInfantryJarmenKell
9 = Command_UpgradeGLAArmTheMob
11 = Command_UpgradeGLARebelCaptureBuilding
13 = Command_SetRallyPoint
14 = Command_Sell
Expand Down Expand Up @@ -3958,7 +3952,6 @@ CommandSet SupW_AmericaBarracksCommandSet
2 = SupW_Command_ConstructAmericaInfantryMissileDefender
3 = SupW_Command_ConstructAmericaInfantryColonelBurton
4 = SupW_Command_ConstructAmericaInfantryPathfinder
5 = Command_ConstructAmericaInfantryPilot
7 = Command_UpgradeAmericaRangerFlashBangGrenade
8 = Command_UpgradeAmericaRangerCaptureBuilding
13 = Command_SetRallyPoint
Expand Down Expand Up @@ -4937,7 +4930,6 @@ CommandSet Lazr_AmericaBarracksCommandSet
2 = Lazr_Command_ConstructAmericaInfantryMissileDefender
3 = Lazr_Command_ConstructAmericaInfantryColonelBurton
4 = Lazr_Command_ConstructAmericaInfantryPathfinder
5 = Command_ConstructAmericaInfantryPilot
7 = Command_UpgradeAmericaRangerFlashBangGrenade
8 = Command_UpgradeAmericaRangerCaptureBuilding
13 = Command_SetRallyPoint
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -3077,7 +3077,7 @@ Object AirF_AmericaInfantryColonelBurton
ShroudClearingRange = 400 ; Patch104p @tweak from 500 to match with other Hero units
Prerequisites
Object = AirF_AmericaBarracks
;Object = AirF_AmericaStrategyCenter
Object = AirF_AmericaStrategyCenter
End
BuildCost = 1500
BuildTime = 20.0 ;in seconds
Expand Down Expand Up @@ -4603,7 +4603,7 @@ Object AirF_AmericaInfantryPathfinder
ShroudClearingRange = 400
Prerequisites
Object = AirF_AmericaBarracks
;Science = SCIENCE_Pathfinder
Science = SCIENCE_Pathfinder
End
BuildCost = 600
BuildTime = 10.0 ;in seconds
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -301,7 +301,7 @@ Object AmericaInfantryColonelBurton
ShroudClearingRange = 400 ; Patch104p @tweak from 500 to match with other Hero units
Prerequisites
Object = AmericaBarracks
;Object = AmericaStrategyCenter
Object = AmericaStrategyCenter
End
BuildCost = 1500
BuildTime = 20.0 ;in seconds
Expand Down Expand Up @@ -1840,7 +1840,7 @@ Object AmericaInfantryPathfinder
ShroudClearingRange = 400
Prerequisites
Object = AmericaBarracks
;Science = SCIENCE_Pathfinder
Science = SCIENCE_Pathfinder
End
BuildCost = 600
BuildTime = 10.0 ;in seconds
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -13098,7 +13098,7 @@ Object Chem_GLAInfantryJarmenKell
ShroudClearingRange = 400
Prerequisites
Object = Chem_GLABarracks
;Object = Chem_GLAPalace
Object = Chem_GLAPalace
End
BuildCost = 1500
BuildTime = 20.0 ;in seconds
Expand Down Expand Up @@ -14162,7 +14162,7 @@ Object Chem_GLAInfantryAngryMobNexus

Prerequisites
Object = Chem_GLABarracks
;Object = Chem_GLAPalace
Object = Chem_GLAPalace
End

ExperienceValue = 5 5 5 5 ;Experience point value at each level
Expand Down
4 changes: 2 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini
Original file line number Diff line number Diff line change
Expand Up @@ -684,7 +684,7 @@ Object ChinaInfantryBlackLotus
ShroudClearingRange = 400
Prerequisites
Object = ChinaBarracks
;Object = ChinaPropagandaCenter
Object = ChinaPropagandaCenter
End
BuildCost = 1500
BuildTime = 20.0 ;in seconds
Expand Down Expand Up @@ -1364,7 +1364,7 @@ Object ChinaInfantryHacker
ShroudClearingRange = 300
Prerequisites
Object = ChinaBarracks
;Object = ChinaPropagandaCenter
Object = ChinaPropagandaCenter
End
BuildCost = 625
BuildTime = 15.0 ; Patch104p @balance from 20.0 to equalize build time of 4 Hackers with build time of same value Black Market (01:00)
Expand Down
4 changes: 2 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -13478,7 +13478,7 @@ Object Demo_GLAInfantryJarmenKell
ShroudClearingRange = 400
Prerequisites
Object = Demo_GLABarracks
;Object = Demo_GLAPalace
Object = Demo_GLAPalace
End
BuildCost = 1500
BuildTime = 20.0 ;in seconds
Expand Down Expand Up @@ -14654,7 +14654,7 @@ Object Demo_GLAInfantryAngryMobNexus

Prerequisites
Object = Demo_GLABarracks
;Object = Demo_GLAPalace
Object = Demo_GLAPalace
End

ExperienceValue = 5 5 5 5 ;Experience point value at each level
Expand Down
10 changes: 5 additions & 5 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini
Original file line number Diff line number Diff line change
Expand Up @@ -614,7 +614,7 @@ Object GLAInfantryJarmenKell
ShroudClearingRange = 400
Prerequisites
Object = GLABarracks
;Object = GLAPalace
Object = GLAPalace
End
BuildCost = 1500
BuildTime = 20.0 ;in seconds
Expand Down Expand Up @@ -1605,7 +1605,7 @@ Object GLAInfantryAngryMobNexus

Prerequisites
Object = GLABarracks
;Object = GLAPalace
Object = GLAPalace
End

ExperienceValue = 5 5 5 5 ;Experience point value at each level
Expand Down Expand Up @@ -3490,8 +3490,8 @@ Object GLAInfantryHijacker
ShroudClearingRange = 200
Prerequisites
Object = GLABarracks
;Object = GLAPalace
;Science = SCIENCE_Hijacker
Object = GLAPalace
Science = SCIENCE_Hijacker
End

BuildCost = 400
Expand Down Expand Up @@ -4166,7 +4166,7 @@ Object GLAInfantrySaboteur
VisionRange = 150
ShroudClearingRange = 300
Prerequisites
;Object = GLAArmsDealer
Object = GLAArmsDealer
End
BuildCost = 800
BuildTime = 15.0 ;in seconds
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -695,7 +695,7 @@ Object Infa_ChinaInfantryBlackLotus
ShroudClearingRange = 400
Prerequisites
Object = Infa_ChinaBarracks
;Object = Infa_ChinaPropagandaCenter
Object = Infa_ChinaPropagandaCenter
End
BuildCost = 1500
BuildTime = 20.0 ;in seconds
Expand Down Expand Up @@ -1392,7 +1392,7 @@ Object Infa_ChinaInfantryHacker
ShroudClearingRange = 300
Prerequisites
Object = Infa_ChinaBarracks
;Object = Infa_ChinaPropagandaCenter
Object = Infa_ChinaPropagandaCenter
End
BuildCost = 625
BuildTime = 15.0 ; Patch104p @balance from 20.0 to equalize build time of 4 Hackers with build time of same value Black Market (01:00)
Expand Down
4 changes: 2 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -2624,7 +2624,7 @@ Object Lazr_AmericaInfantryColonelBurton
ShroudClearingRange = 400 ; Patch104p @tweak from 500 to match with other Hero units
Prerequisites
Object = Lazr_AmericaBarracks
;Object = Lazr_AmericaStrategyCenter
Object = Lazr_AmericaStrategyCenter
End
BuildCost = 1500
BuildTime = 20.0 ;in seconds
Expand Down Expand Up @@ -4137,7 +4137,7 @@ Object Lazr_AmericaInfantryPathfinder
ShroudClearingRange = 400
Prerequisites
Object = Lazr_AmericaBarracks
;Science = SCIENCE_Pathfinder
Science = SCIENCE_Pathfinder
End
BuildCost = 600
BuildTime = 10.0 ;in seconds
Expand Down
4 changes: 2 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -2076,7 +2076,7 @@ Object Nuke_ChinaInfantryBlackLotus
ShroudClearingRange = 400
Prerequisites
Object = Nuke_ChinaBarracks
;Object = Nuke_ChinaPropagandaCenter
Object = Nuke_ChinaPropagandaCenter
End
BuildCost = 1600
BuildTime = 20.0 ;in seconds
Expand Down Expand Up @@ -2754,7 +2754,7 @@ Object Nuke_ChinaInfantryHacker
ShroudClearingRange = 300
Prerequisites
Object = Nuke_ChinaBarracks
;Object = Nuke_ChinaPropagandaCenter
Object = Nuke_ChinaPropagandaCenter
End
BuildCost = 625
BuildTime = 15.0 ; Patch104p @balance from 20.0 to equalize build time of 4 Hackers with build time of same value Black Market (01:00)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -14156,7 +14156,7 @@ Object Slth_GLAInfantryJarmenKell
ShroudClearingRange = 400
Prerequisites
Object = Slth_GLABarracks
;Object = Slth_GLAPalace
Object = Slth_GLAPalace
End
BuildCost = 1500
BuildTime = 20.0 ;in seconds
Expand Down Expand Up @@ -15149,7 +15149,7 @@ Object Slth_GLAInfantryAngryMobNexus

Prerequisites
Object = Slth_GLABarracks
;Object = Slth_GLAPalace
Object = Slth_GLAPalace
End

ExperienceValue = 5 5 5 5 ;Experience point value at each level
Expand Down Expand Up @@ -17653,7 +17653,7 @@ Object Slth_GLAInfantrySaboteur
VisionRange = 150
ShroudClearingRange = 300
Prerequisites
;Object = Slth_GLAArmsDealer
Object = Slth_GLAArmsDealer
End
BuildCost = 800
BuildTime = 15.0 ;in seconds
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -3103,7 +3103,7 @@ Object SupW_AmericaInfantryColonelBurton
ShroudClearingRange = 400 ; Patch104p @tweak from 500 to match with other Hero units
Prerequisites
Object = SupW_AmericaBarracks
;Object = SupW_AmericaStrategyCenter
Object = SupW_AmericaStrategyCenter
End
BuildCost = 1200
BuildTime = 20.0 ;in seconds
Expand Down Expand Up @@ -4623,7 +4623,7 @@ Object SupW_AmericaInfantryPathfinder
ShroudClearingRange = 400
Prerequisites
Object = SupW_AmericaBarracks
;Science = SCIENCE_Pathfinder
Science = SCIENCE_Pathfinder
End
BuildCost = 600
BuildTime = 10.0 ;in seconds
Expand Down
4 changes: 2 additions & 2 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -1809,7 +1809,7 @@ Object Tank_ChinaInfantryBlackLotus
ShroudClearingRange = 400
Prerequisites
Object = Tank_ChinaBarracks
;Object = Tank_ChinaPropagandaCenter
Object = Tank_ChinaPropagandaCenter
End
BuildCost = 1875
BuildTime = 20.0 ;in seconds
Expand Down Expand Up @@ -2487,7 +2487,7 @@ Object Tank_ChinaInfantryHacker
ShroudClearingRange = 300
Prerequisites
Object = Tank_ChinaBarracks
;Object = Tank_ChinaPropagandaCenter
Object = Tank_ChinaPropagandaCenter
End
BuildCost = 625 ; Patch104p @balance from 780 to streamline price with all other faction Hackers
BuildTime = 15.0 ; Patch104p @balance from 20.0 to equalize build time of 4 Hackers with build time of same value Black Market (01:00)
Expand Down