Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Change: Despawn Salvage Crates deterministically after 32500 ms #1688

Merged
merged 1 commit into from
Apr 11, 2023

Conversation

xezon
Copy link
Collaborator

@xezon xezon commented Feb 12, 2023

This change despawns Salvage Crates deterministically after 32500 ms instead of sometime between 30000 ms and 35000 ms.

32500 ms because that sits between the former min and mix deletion time of Salvage Crate.

Original

generals.2023-02-12.10-07-52-98.mp4

Patched

generals.2023-02-12.10-06-40-08.mp4

Rationale

Deterministic timings make game events predictable. Randomness typically leads to random outcomes which are generally not desired for core game mechanics that affect the game state.

@xezon xezon added Design Is a matter of game design Controversial Is controversial Major Severity: Minor < Major < Critical < Blocker labels Feb 12, 2023
@xezon xezon added the GLA Affects GLA faction label Apr 11, 2023
@xezon xezon force-pushed the fix-salvage-4-deletion-randomness branch from 854f455 to b85b6d3 Compare April 11, 2023 15:26
@xezon
Copy link
Collaborator Author

xezon commented Apr 11, 2023

Documentation added. Looks good.

@xezon xezon merged commit 276cadd into main Apr 11, 2023
@xezon xezon deleted the fix-salvage-4-deletion-randomness branch April 11, 2023 15:27
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Controversial Is controversial Design Is a matter of game design GLA Affects GLA faction Major Severity: Minor < Major < Critical < Blocker
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants