Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Change: Reduced poison damage received by Dragon Tanks from 25% to 20%. #1449

Merged
merged 2 commits into from
Nov 7, 2022

Conversation

Stubbjax
Copy link
Collaborator

@Stubbjax Stubbjax commented Nov 6, 2022

In 1.04, Dragon Tanks take 25% damage from POISON. Reducing this to 20% is a subtle and effective way to take some of the edge off of Toxin Tunnel Networks for all China factions. China has a tough time dealing with GLA Toxin General in 1.04, particularly due to the massive DPS bonus that Toxin Tunnel Networks have over standard Tunnel Networks. This is a serious design issue, as Dragon Tanks are hard counters to Tunnel Networks, and their weakness to Toxin Tunnel Networks doesn't leave China with many options without incurring losses.

A damage reduction from 25% to 20% (a 20% reduction) is just enough for a Dragon Tank to destroy a Toxin Tunnel Network under the right conditions, with critical health remaining. The resistance from other sources such as Toxin Rebels and Anthrax Bombs would also be a welcome bonus.

Here's a demonstration of a 20% POISON damage modifier applied to DragonTankArmor, rather than 1.04's 25%. Note that no Tunnel Defenders are present, which is necessary for the Dragon to have any hope of coming out on top.

TOXNET.mp4

After the change, a Dragon Tank with Black Napalm can just manage to kill a Toxin Tunnel Network from directly behind if the flame wall is correctly positioned, no Tunnel Defenders are present or extra damage is sustained, no repairing occurs, and both begin at maximum health.

Standard Napalm can just succeed from the back - though it is a mutual destruction. It took about five attempts to achieve, so it's pretty situational. The reaction time of tunnels likely creates a lot of variance (seems like they might be checking for targets every ~500ms). Black Napalm can reliably just succeed from the front.

TOXNET_2.mp4

Closes #1269.

@Stubbjax Stubbjax added Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker labels Nov 6, 2022
@MTKing4
Copy link
Collaborator

MTKing4 commented Nov 6, 2022

in the the second video tanks are veterans, so there's still two scenarios untested, standard napalm with 0 vet dragon tank (front and back)

@Stubbjax
Copy link
Collaborator Author

Stubbjax commented Nov 6, 2022

in the the second video tanks are veterans, so there's still one scenario untested, standard napalm with 0 vet dragon tank (front and back)

I didn't think this was important because they die in both scenarios.

@MTKing4
Copy link
Collaborator

MTKing4 commented Nov 6, 2022

ok so it's essential for Vanilla Dragon tanks to research Black napalm before engaging tunnels, and must engage with back up, or from behind

@xezon xezon merged commit fb5662c into main Nov 7, 2022
@xezon xezon deleted the dragon-poison-resistance branch November 7, 2022 17:32
@xezon
Copy link
Collaborator

xezon commented Jan 1, 2023

This means China Dragon Tank poison damage resistance increased by 20%, correct?

@xezon xezon added Buff Makes a thing more powerful China Affects China faction labels Jan 18, 2023
@xezon xezon added the Controversial Is controversial label Mar 19, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Buff Makes a thing more powerful China Affects China faction Controversial Is controversial Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Should Black Napalm Dragons perform better vs Tox Tunnels?
3 participants