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Match Gattling barrel spin animation speeds with fire rates #1359

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merged 5 commits into from
Oct 29, 2022

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xezon
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@xezon xezon commented Oct 10, 2022

This change matches all Gattling barrel spin animation speeds with their respective fire rates.

This change has multiple commits and should be Merged with Rebase.

The new animation speeds were determined by observing the individual fire rates, barrel spins frame by frame and adjusting the animation speeds accordingly. Surely there is some math to it, but I did not check it.

@xezon xezon added Bug Something is not working right Enhancement Is new feature or request Minor Severity: Minor < Major < Critical < Blocker labels Oct 10, 2022
@xezon xezon requested a review from commy2 October 15, 2022 12:34
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lgtm
Only worry is, that making effects slower for Gatling tank means, it won't match when vetted.

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xezon commented Oct 15, 2022

Hmm good point. I did not test that. Perhaps for Gattling Tank we would need to set speed to somewhere between firing rate of Vet 0 and Vet 3. Does Overlord/Helix Gattling Cannon change on Veterancy?

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commy2 commented Oct 15, 2022

Does Overlord/Helix Gattling Cannon change on Veterancy?

I don't think so. No red tracers at least.

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xezon commented Oct 29, 2022

I tested Gattling Tank CONTINUOUS_FIRE_FAST on Vet 1 with RATE_OF_FIRE 120% and Vet 3 with RATE_OF_FIRE 160%, and the muzzle flashes have exact same interval as with Vet 0 with RATE_OF_FIRE 100%. So the barrel spin remains a match. I think there is nothing more to do here.

@xezon xezon force-pushed the tweak-gattling-spin-speeds-2 branch from 799cfdd to 303852d Compare October 29, 2022 09:56
@xezon xezon merged commit 294e698 into main Oct 29, 2022
xezon added a commit that referenced this pull request Oct 29, 2022
@xezon xezon deleted the tweak-gattling-spin-speeds-2 branch October 29, 2022 09:58
@xezon xezon added the China Affects China faction label Mar 19, 2023
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