Skip to content

Commit

Permalink
Add: Smoke Pillars To Small Chimneys On Nuke General Power Plant
Browse files Browse the repository at this point in the history
  • Loading branch information
commy2 committed Oct 29, 2022
1 parent 0c8e4f2 commit eac1beb
Showing 1 changed file with 25 additions and 0 deletions.
25 changes: 25 additions & 0 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -9378,6 +9378,7 @@ Object Nuke_ChinaPowerPlant

; Patch104p @bugfix commy2 20/10/2022 Remove sparks when badly damaged without overcharging on day maps.
; Patch104p @bugfix commy2 20/10/2022 Remove effects without bones and fix some particle effect inconsistencies between day and night maps.
; Patch104p @bugfix commy2 20/10/2022 Add smoke to little chimneys.

;day
Draw = W3DModelDraw ModuleTag_01
Expand All @@ -9386,11 +9387,14 @@ Object Nuke_ChinaPowerPlant
Model = NBPwrPtI
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke04 SteamLarge
End
ConditionState = DAMAGED
Model = NBPwrPtI_D
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke06 FireFactionLarge
End
ConditionState = REALLYDAMAGED RUBBLE
Expand All @@ -9409,6 +9413,8 @@ Object Nuke_ChinaPowerPlant
Model = NBPwrPtI
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke04 SteamLarge
ParticleSysBone = Spark01 SparksLarge
ParticleSysBone = Spark02 SparksLarge
ParticleSysBone = Spark03 SparksMedium
Expand All @@ -9421,6 +9427,7 @@ Object Nuke_ChinaPowerPlant
Model = NBPwrPtI_D
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke06 FireFactionLarge
ParticleSysBone = Spark01 SparksLarge
ParticleSysBone = Spark02 SparksLarge
Expand Down Expand Up @@ -9451,11 +9458,14 @@ Object Nuke_ChinaPowerPlant
Model = NBPwrPtI_S
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke04 SteamLarge
End
ConditionState = DAMAGED SNOW
Model = NBPwrPtI_DS
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke06 FireFactionLarge
End
ConditionState = REALLYDAMAGED RUBBLE SNOW
Expand All @@ -9474,6 +9484,8 @@ Object Nuke_ChinaPowerPlant
Model = NBPwrPtI_S
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke04 SteamLarge
ParticleSysBone = Spark01 SparksLarge
ParticleSysBone = Spark02 SparksLarge
ParticleSysBone = Spark03 SparksMedium
Expand All @@ -9486,6 +9498,7 @@ Object Nuke_ChinaPowerPlant
Model = NBPwrPtI_DS
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke06 FireFactionLarge
ParticleSysBone = Spark01 SparksLarge
ParticleSysBone = Spark02 SparksLarge
Expand Down Expand Up @@ -9517,13 +9530,16 @@ Object Nuke_ChinaPowerPlant
AnimationMode = LOOP
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke04 SteamLarge
End
ConditionState = NIGHT DAMAGED SNOW
Model = NBPwrPtI_DNS
Animation = NBPwrPtI_DNS.NBPwrPtI_DNS
AnimationMode = LOOP
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke06 FireFactionLarge
End
ConditionState = REALLYDAMAGED RUBBLE NIGHT SNOW
Expand All @@ -9546,6 +9562,8 @@ Object Nuke_ChinaPowerPlant
AnimationMode = LOOP
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke04 SteamLarge
ParticleSysBone = Spark01 SparksLarge
ParticleSysBone = Spark02 SparksLarge
ParticleSysBone = Spark03 SparksMedium
Expand All @@ -9560,6 +9578,7 @@ Object Nuke_ChinaPowerPlant
AnimationMode = LOOP
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke06 FireFactionLarge
ParticleSysBone = Spark01 SparksLarge
ParticleSysBone = Spark02 SparksLarge
Expand Down Expand Up @@ -9593,13 +9612,16 @@ Object Nuke_ChinaPowerPlant
AnimationMode = LOOP
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke04 SteamLarge
End
ConditionState = NIGHT DAMAGED
Model = NBPwrPtI_DN
Animation = NBPwrPtI_DN.NBPwrPtI_DN
AnimationMode = LOOP
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke06 FireFactionLarge
End
ConditionState = REALLYDAMAGED RUBBLE NIGHT
Expand All @@ -9622,6 +9644,8 @@ Object Nuke_ChinaPowerPlant
AnimationMode = LOOP
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke04 SteamLarge
ParticleSysBone = Spark01 SparksLarge
ParticleSysBone = Spark02 SparksLarge
ParticleSysBone = Spark03 SparksMedium
Expand All @@ -9636,6 +9660,7 @@ Object Nuke_ChinaPowerPlant
AnimationMode = LOOP
ParticleSysBone = Smoke01 SteamVent
ParticleSysBone = Smoke02 SteamVent
ParticleSysBone = Smoke03 SteamMedium
ParticleSysBone = Smoke06 FireFactionLarge
ParticleSysBone = Spark01 SparksLarge
ParticleSysBone = Spark02 SparksLarge
Expand Down

0 comments on commit eac1beb

Please sign in to comment.