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refactor(network): use specific command classes in ConnectionManager
Update ConnectionManager to instantiate specific NetCommandMsg subclasses
directly instead of creating generic NetCommandMsg and setting the type.
Changes:
- Use NetLoadCompleteCommandMsg in loadProgressComplete()
- Use NetTimeOutGameStartCommandMsg in sendTimeOutGameStart()
- Remove manual setNetCommandType() calls (type set in constructor)
Applied to both Generals and Zero Hour
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