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Maverick Peppers edited this page Feb 20, 2019 · 17 revisions

1) "Ghost" enemies

In rare occasions an enemy will be deleted (HP = 0), the explosion sound plays, but the enemy is frozen white. All projectiles pass through it and the engine does not remove it from play effectively locking the player from moving on. 2/11/2019 note: this may be due to some animations changing states on finish like move. if a character is supposed to die but animations finish, they'll be counted as deleted but never delete. Different bugs happen from the same design for mega when he can get hit, remain immobile, but then attack before the hit animation ends. This keeps him glued in the hit state but with IDLE animation active

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