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Creator Guide
- Command Line
- Booting Into Battle-Only Mode
- Battle-Only Mode With Chips
- Scripting Players link coming soon
- Scripting Player Forms link coming soon
- Scripting Chips link coming soon
- Scripting Enemies link coming soon
- Scripting Mobs link coming soon
- Scripting NCP blocks link coming soon
- Scripting Custom Areas link coming soon
Run Battlenetwork.exe -h
to see all the available flags for the built-in command-line tool and game.
To see what mods you have installed, along with their hash identifier, run Battlenetwork.exe -i
Knowing what player and enemy mods you have installed will help in the next section
When testing your creations, it's easier to launch the game in "Battle Only" mode. This skips the overworld and other subsystems and loads a light weight version of the engine that runs a single battle scene.
You can do this with the -b
or --battleonly
flag but you will need 2 other flags --player=PLAYER_ID
and --mob=MOB_ID
.
Replace PLAYER_ID
with the reverse DNS identity from your -i
output in the previous section. Do the same with a valid mob identity.
To test your custom navi with chips or to test your custom chip, you must have chip mods installed. Then you need to create a text file that has the package ID of the chip followed by any single-letter code on a new line. This text file will become your folder. There are no chip restrictions while testing this way and you can have any code.
Use the --folder=path/to/text/file.txt
flag but change the path to a valid, relative location on disk to your text file.
If you did everything correctly, you will boot into a test battle with plenty of chips to test with!
Note that the file reader ignores invalid lines so you can be sure whatever you enter will work OK!