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Known Bugs
Maverick Peppers edited this page May 5, 2018
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SFML loads the AL device context most of the time. On the rare chance it crashes and no music or sound is played. This does not affect the rest of the game. The cause is unknown. (4/21/2018): Since writing this the project has been upgraded to newest SFML. Unsure if this has completely resolved the issue.
Going from chip menu to battle -> charge component charges without holding down charge key. This is because PlayerControlledState reads only two keyboard events: PRESSED and RELEASED. When charging and entering the chip state. RELEASED is fired but the player is not active to be updated with this event. We loose this event and re-entering battle, the game thinks we have not released the charge keyboard key.